const { assert, skip, test, module: describe, only } = require('qunit'); const { GPU } = require('../../src'); describe('argument array 2 types'); function testSinglePrecisionArray2D2(mode) { const gpu = new GPU({ mode }); const kernel = gpu.createKernel(function(value) { return value[this.thread.y][this.thread.x]; }, { output: [4, 2], argumentTypes: { value: 'Array2D(2)' }, precision: 'single', }); const value = [ [ new Float32Array([1,2]), new Float32Array([3,4]), new Float32Array([5,6]), new Float32Array([7,8]), ], [ new Float32Array([9,10]), new Float32Array([11,12]), new Float32Array([13,14]), new Float32Array([15,16]), ] ]; const result = kernel(value); assert.deepEqual(result, value); gpu.destroy(); } (GPU.isSinglePrecisionSupported ? test : skip)('single precision Array2D(2) auto', () => { testSinglePrecisionArray2D2(); }); (GPU.isSinglePrecisionSupported ? test : skip)('single precision Array2D(2) gpu', () => { testSinglePrecisionArray2D2('gpu'); }); (GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('single precision Array2D(2) webgl', () => { testSinglePrecisionArray2D2('webgl'); }); (GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('single precision Array2D(2) webgl2', () => { testSinglePrecisionArray2D2('webgl2'); }); (GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('single precision Array2D(2) headlessgl', () => { testSinglePrecisionArray2D2('headlessgl'); }); test('single precision Array2D(2) cpu', () => { testSinglePrecisionArray2D2('cpu'); }); function testUnsignedPrecisionArray2D2(mode) { const gpu = new GPU({ mode }); const kernel = gpu.createKernel(function(value) { return value[this.thread.y][this.thread.x]; }, { output: [4, 2], argumentTypes: { value: 'Array2D(2)' }, precision: 'unsigned', }); const value = [ [ new Float32Array([1,2]), new Float32Array([3,4]), new Float32Array([5,6]), new Float32Array([7,8]), ], [ new Float32Array([9,10]), new Float32Array([11,12]), new Float32Array([13,14]), new Float32Array([15,16]), ] ]; const result = kernel(value); assert.deepEqual(result, value); gpu.destroy(); } test('fallback unsigned precision Array2D(2) auto', () => { testUnsignedPrecisionArray2D2(); }); test('fallback unsigned precision Array2D(2) gpu', () => { testUnsignedPrecisionArray2D2('gpu'); }); (GPU.isWebGLSupported ? test : skip)('fallback unsigned precision Array2D(2) webgl', () => { testUnsignedPrecisionArray2D2('webgl'); }); (GPU.isWebGL2Supported ? test : skip)('fallback unsigned precision Array2D(2) webgl2', () => { testUnsignedPrecisionArray2D2('webgl2'); }); (GPU.isHeadlessGLSupported ? test : skip)('fallback unsigned precision Array(2) headlessgl', () => { testUnsignedPrecisionArray2D2('headlessgl'); }); test('fallback unsigned precision Array2D(2) cpu', () => { testUnsignedPrecisionArray2D2('cpu'); }); function testSinglePrecisionArray2D3(mode) { const gpu = new GPU({ mode }); const kernel = gpu.createKernel(function(value) { return value[this.thread.y][this.thread.x]; }, { output: [4, 2], argumentTypes: { value: 'Array2D(3)' }, precision: 'single', }); const value = [ [ new Float32Array([1,2,3]), new Float32Array([4,5,6]), new Float32Array([7,8,9]), new Float32Array([10,11,12]), ], [ new Float32Array([13,14,15]), new Float32Array([16,17,18]), new Float32Array([19,20,21]), new Float32Array([22,23,25]), ] ]; const result = kernel(value); assert.deepEqual(result, value); gpu.destroy(); } (GPU.isSinglePrecisionSupported ? test : skip)('single precision Array2D(3) auto', () => { testSinglePrecisionArray2D3(); }); (GPU.isSinglePrecisionSupported ? test : skip)('single precision Array2D(3) gpu', () => { testSinglePrecisionArray2D3('gpu'); }); (GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('single precision Array2D(3) webgl', () => { testSinglePrecisionArray2D3('webgl'); }); (GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('single precision Array2D(3) webgl2', () => { testSinglePrecisionArray2D3('webgl2'); }); (GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('single precision Array2D(3) headlessgl', () => { testSinglePrecisionArray2D3('headlessgl'); }); test('single precision Array2D(3) cpu', () => { testSinglePrecisionArray2D3('cpu'); }); function testUnsignedPrecisionArray2D3(mode) { const gpu = new GPU({ mode }); const kernel = gpu.createKernel(function(value) { return value[this.thread.y][this.thread.x]; }, { output: [4, 2], argumentTypes: { value: 'Array2D(3)' }, precision: 'unsigned', }); const value = [ [ new Float32Array([1,2,3]), new Float32Array([4,5,6]), new Float32Array([7,8,9]), new Float32Array([10,11,12]), ], [ new Float32Array([13,14,15]), new Float32Array([16,17,18]), new Float32Array([19,20,21]), new Float32Array([22,23,25]), ] ]; const result = kernel(value); assert.deepEqual(result, value); gpu.destroy(); } test('fallback unsigned precision Array2D(3) auto', () => { testUnsignedPrecisionArray2D3(); }); test('fallback unsigned precision Array2D(3) gpu', () => { testUnsignedPrecisionArray2D3('gpu'); }); (GPU.isWebGLSupported ? test : skip)('fallback unsigned precision Array2D(3) webgl', () => { testUnsignedPrecisionArray2D3('webgl'); }); (GPU.isWebGL2Supported ? test : skip)('fallback unsigned precision Array2D(3) webgl2', () => { testUnsignedPrecisionArray2D3('webgl2'); }); (GPU.isHeadlessGLSupported ? test : skip)('fallback unsigned precision Array(3) headlessgl', () => { testUnsignedPrecisionArray2D3('headlessgl'); }); test('fallback unsigned precision Array2D(3) cpu', () => { testUnsignedPrecisionArray2D3('cpu'); }); function testSinglePrecisionArray2D4(mode) { const gpu = new GPU({ mode }); const kernel = gpu.createKernel(function(value) { return value[this.thread.y][this.thread.x]; }, { output: [4, 2], argumentTypes: { value: 'Array2D(4)' }, precision: 'single', }); const value = [ [ new Float32Array([1,2,3,4]), new Float32Array([5,6,7,8]), new Float32Array([9,10,11,12]), new Float32Array([13,14,15,16]), ], [ new Float32Array([17,18,19,20]), new Float32Array([21,22,23,24]), new Float32Array([25,26,27,28]), new Float32Array([29,30,31,32]), ] ]; const result = kernel(value); assert.deepEqual(result, value); gpu.destroy(); } (GPU.isSinglePrecisionSupported ? test : skip)('single precision Array2D(4) auto', () => { testSinglePrecisionArray2D4(); }); (GPU.isSinglePrecisionSupported ? test : skip)('single precision Array2D(4) gpu', () => { testSinglePrecisionArray2D4('gpu'); }); (GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('single precision Array2D(4) webgl', () => { testSinglePrecisionArray2D4('webgl'); }); (GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('single precision Array2D(4) webgl2', () => { testSinglePrecisionArray2D4('webgl2'); }); (GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('single precision Array2D(4) headlessgl', () => { testSinglePrecisionArray2D4('headlessgl'); }); test('single precision Array2D(4) cpu', () => { testSinglePrecisionArray2D4('cpu'); }); function testUnsignedPrecisionArray2D4(mode) { const gpu = new GPU({ mode }); const kernel = gpu.createKernel(function(value) { return value[this.thread.y][this.thread.x]; }, { output: [4, 2], argumentTypes: { value: 'Array2D(4)' }, precision: 'unsigned', }); const value = [ [ new Float32Array([1,2,3,4]), new Float32Array([5,6,7,8]), new Float32Array([9,10,11,12]), new Float32Array([13,14,15,16]), ], [ new Float32Array([17,18,19,20]), new Float32Array([21,22,23,24]), new Float32Array([25,26,27,28]), new Float32Array([29,30,31,32]), ] ]; const result = kernel(value); assert.deepEqual(result, value); gpu.destroy(); } test('fallback unsigned precision Array2D(4) auto', () => { testUnsignedPrecisionArray2D4(); }); test('fallback unsigned precision Array2D(4) gpu', () => { testUnsignedPrecisionArray2D4('gpu'); }); (GPU.isWebGLSupported ? test : skip)('fallback unsigned precision Array2D(4) webgl', () => { testUnsignedPrecisionArray2D4('webgl'); }); (GPU.isWebGL2Supported ? test : skip)('fallback unsigned precision Array2D(4) webgl2', () => { testUnsignedPrecisionArray2D4('webgl2'); }); (GPU.isHeadlessGLSupported ? test : skip)('fallback unsigned precision Array(4) headlessgl', () => { testUnsignedPrecisionArray2D4('headlessgl'); }); test('fallback unsigned precision Array2D(4) cpu', () => { testUnsignedPrecisionArray2D4('cpu'); });