'use strict'; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var FunctionBuilderBase = require('../function-builder-base'); var WebGLFunctionNode = require('./function-node'); /** * @class WebGLFunctionBuilder * * @extends FunctionBuilderBase * * @desc Builds webGl functions (shaders) from JavaScript function Strings * */ module.exports = function (_FunctionBuilderBase) { _inherits(WebGLFunctionBuilder, _FunctionBuilderBase); function WebGLFunctionBuilder() { _classCallCheck(this, WebGLFunctionBuilder); var _this = _possibleConstructorReturn(this, (WebGLFunctionBuilder.__proto__ || Object.getPrototypeOf(WebGLFunctionBuilder)).call(this)); _this.Node = WebGLFunctionNode; return _this; } //--------------------------------------------------------- // // Polyfill stuff // //--------------------------------------------------------- // Round function used in polyfill _createClass(WebGLFunctionBuilder, [{ key: 'polyfillStandardFunctions', /** * @memberOf FunctionBuilderBase# * @function * @name polyfillStandardFunctions * * @desc Polyfill in the missing Math functions (round) * */ value: function polyfillStandardFunctions() { this.addFunction('round', _round); } }], [{ key: 'round', value: function round(a) { return _round(a); } }]); return WebGLFunctionBuilder; }(FunctionBuilderBase); function _round(a) { return Math.floor(a + 0.5); }