21 Commits

Author SHA1 Message Date
Robert Plummer
ed1cd94448 feat: Added features and fixes for the following issues:
...it kind of snowballed from some needs
Fixes #521 - If `tactic` is not set, check precision allowed from WebGL, and automatically change based off needs, otherwise use value from `tactic`.
Fixes #535 - Internally check if texture from argument is the same as output, if so, clone this texture, and then clean it up after the kernel runs.
Fixes #536 - Normalize all declarations to non-destructured, and then parse
Fixes #537 - Change logic
Fixes #538 - Found the GL script that would work, and reduced the methods to use it
Fixes #539 - Found a better way of testing random, and this gives me an error for 1 in 10 runs, acceptable

Some refactoring for less duplicate code and documentation
2019-11-26 10:55:28 -05:00
Robert Plummer
67f3b3c8ad fix: Allow false for removeIstanbulCoverage 2019-10-30 16:55:51 -04:00
Robert Plummer
01728ad36c fix: Bump version and build 2019-10-29 17:52:27 -04:00
Robert Plummer
ab75103032 feat: Add texture.clone() support and tests
feat: Upgrade gpu-mock.js
fix: Typescript `Texture` definition
fix: Typescript JSON definition
fix: Some internal documentation
fix: Some removal of unused or duplicate code
2019-10-13 16:06:30 -04:00
Robert Plummer
c7df01e66f fix: #514 fix and upgrade tests to detect behaviour
fix: Documentation for what types are and are not tracked
fix: Added documentation for testing and building
fix: Some destructuring
2019-10-08 10:29:54 -04:00
Robert Plummer
cab4d033bc fix: Fix #512, upgrade gl-wiretap and fix some .toString()
Also fix default dynamicOutput = true, it should be false
Also add .DS_Store to .gitignore
Also update package-lock.json
Also fix some unit tests that deal with dynamic output
Also add `setDynamicOutput` and `setDynamicArguments` to typescript
Also fix issue where `uOutputDim` needs `Int32Array` in `.toString()`
Also added some spaces for `.toString()` to look more pretty
2019-10-02 21:34:20 -04:00
Robert Plummer
56e673a364 fix: Bump gl version to modern, more performant version 2019-09-09 19:56:29 -04:00
Robert Plummer
21b9e3b759 fix: Shorten up kernelRunShortcut
fix: Update typescript definitions
fix: `GPU.createKernel`'s `onRequestFallback` to switch kernels entirely so the fallback doesn't continue to happen over and over
fix: `GPU.createKernel`'s `onRequestFallback` to use `argumentTypes`
fix: Minification
fix: examples to use minification
fix: Fix kernel string to support `Array1D(2|3|4)` and `Array3D(2|3|4)`
fix: `lookupKernelValueType` to as well get type, to make lookup easier for `Texture`s
fix: `Kernel` to properly build `this.kernelArguments` and `this.kernelConstants`
fix: `KernelValue` to get its type from `value.type` if it exists
fix: `@returns` keyword in favor of `@return` in some places
fix: DoxDox documentation issue
fix: Remove old reference to "Automatically-built Documentation", no longer applicable
fix: Bump and build
2019-07-26 14:57:36 -04:00
Robert Plummer
86af54efef fix: Node support for v8+
fix: Move `make` cli command to gulp so it runs in parallel
fix: Add official support for `Array1D(2|3|4)`, `Array2D(2|3|4)`, and `Array3D(2|3|4)` and unit tests
fix: Add offical support for `Array(2)`, `Array(3)`, and `Array(4)` and unit tests
fix: Mandelbulb constant used a constant, so moved to appropriate location
fix: Failing unit test for Safari
fix: When not falling back in HeadlessGL, call `STACKGL_resize_drawingbuffer`
fix: Remove `xyz` variable from glsl
fix: Add `uniform4fv` and `uniform4iv` to WebGL implementation
fix: Check for kernel settings `constantTypes` and `argumentTypes`
fix: Inherit type from kernel in KernelValue constructors
fix: Add some typescript details for `GPUVariableType`, `IKernelSettings`, and `ITypesList`
fix: Add support for 4d array in `utils.getMemoryOptimizedFloatTextureSize` for the special use case of `Array3D(2|3|4)`
fix: Add `utils.flatten4dArrayTo` for the special use case of `Array3D(2|3|4)`
fix: Add support for 4d array in `utils.flattenTo`
fix: Bump and build
2019-07-24 12:56:05 -04:00
Robert Plummer
1210634452 fix: #410 fully, with backward compatibility to old encoder 2019-05-27 15:04:38 -04:00
Robert Plummer
4aa08ca393 fix: Casting for all non-float arguments used with Math.fn()
fix: Greater than, less than evaluation when comparing an integer with a literal that is a float, try not to cast left, but rather cast left to right
fix: Constants that do not have a type defined should fail
fix: Don't prevent "random" as a native function name
fix: Allow Texture constructor to inherit instance of GPU for easy .toArray()
fix: Texture constructor as settings object for easier understanding of order input
fix: Typescript corrections for Texture
fix: Bump headless-gl version to that of Multiple Render Targets
2019-03-17 22:12:09 -04:00
Robert Plummer
82e4966551 feat: v2.0.0rc1
Cleanup and add random support (seeded by... Math.random()!)
I went through api and cleaned it up considerably
2019-01-31 18:24:25 -05:00
Robert Plummer
8bf362ad9a feat: No failing tests locally, only skipping and passing
Also:
feat: Typescript typings
feat: api cleanup and exports
feat: removal of building for node, only browser
2019-01-29 21:41:21 -05:00
Robert Plummer
bafac7831e feat: Huge rewrite for v2 2019-01-24 22:18:22 -05:00
Robert Plummer
3005828b86 fix: Migrating tests, and build
This was a good resting point.
Delete unneeded files.
2019-01-18 08:32:10 -05:00
Robert Plummer
c234e37942 fix: cpu canvas check 2019-01-17 15:24:37 -05:00
Arjun Mehta
8fd007d376 Add benchmark test 2018-12-01 18:11:13 -08:00
Arjun Mehta
3543b20c78 Add headless gl to test in node 2018-12-01 17:27:43 -08:00
Robert Plummer
4340d5cbef fix: NPM vulnerabilities by upgrading some packages 2018-11-18 14:41:12 -05:00
viziionary
4d808ac5ed Mid progress update adding textures to constants 2018-08-30 12:15:19 -05:00
Nick Hingston
18305ea4e6 add package lock 2018-07-12 22:17:52 +01:00