...it kind of snowballed from some needs
Fixes#521 - If `tactic` is not set, check precision allowed from WebGL, and automatically change based off needs, otherwise use value from `tactic`.
Fixes#535 - Internally check if texture from argument is the same as output, if so, clone this texture, and then clean it up after the kernel runs.
Fixes#536 - Normalize all declarations to non-destructured, and then parse
Fixes#537 - Change logic
Fixes#538 - Found the GL script that would work, and reduced the methods to use it
Fixes#539 - Found a better way of testing random, and this gives me an error for 1 in 10 runs, acceptable
Some refactoring for less duplicate code and documentation
Also fix default dynamicOutput = true, it should be false
Also add .DS_Store to .gitignore
Also update package-lock.json
Also fix some unit tests that deal with dynamic output
Also add `setDynamicOutput` and `setDynamicArguments` to typescript
Also fix issue where `uOutputDim` needs `Int32Array` in `.toString()`
Also added some spaces for `.toString()` to look more pretty
fix: dev mode kernel to be added to GPU.kernels
fix: Array switching with array type is not defined in single precision mode
fix: GPU.destroy when no context is set
fix: Update typescript definitions
fix: `GPU.createKernel`'s `onRequestFallback` to switch kernels entirely so the fallback doesn't continue to happen over and over
fix: `GPU.createKernel`'s `onRequestFallback` to use `argumentTypes`
fix: Minification
fix: examples to use minification
fix: Fix kernel string to support `Array1D(2|3|4)` and `Array3D(2|3|4)`
fix: `lookupKernelValueType` to as well get type, to make lookup easier for `Texture`s
fix: `Kernel` to properly build `this.kernelArguments` and `this.kernelConstants`
fix: `KernelValue` to get its type from `value.type` if it exists
fix: `@returns` keyword in favor of `@return` in some places
fix: DoxDox documentation issue
fix: Remove old reference to "Automatically-built Documentation", no longer applicable
fix: Bump and build
fix: Move `make` cli command to gulp so it runs in parallel
fix: Add official support for `Array1D(2|3|4)`, `Array2D(2|3|4)`, and `Array3D(2|3|4)` and unit tests
fix: Add offical support for `Array(2)`, `Array(3)`, and `Array(4)` and unit tests
fix: Mandelbulb constant used a constant, so moved to appropriate location
fix: Failing unit test for Safari
fix: When not falling back in HeadlessGL, call `STACKGL_resize_drawingbuffer`
fix: Remove `xyz` variable from glsl
fix: Add `uniform4fv` and `uniform4iv` to WebGL implementation
fix: Check for kernel settings `constantTypes` and `argumentTypes`
fix: Inherit type from kernel in KernelValue constructors
fix: Add some typescript details for `GPUVariableType`, `IKernelSettings`, and `ITypesList`
fix: Add support for 4d array in `utils.getMemoryOptimizedFloatTextureSize` for the special use case of `Array3D(2|3|4)`
fix: Add `utils.flatten4dArrayTo` for the special use case of `Array3D(2|3|4)`
fix: Add support for 4d array in `utils.flattenTo`
fix: Bump and build
fix: Added tests for building kernels with "dev" mode
feat: Added a `.toArray()` method on `Input`, for usage with "dev" mode
fix: `Input.size` to reflect exactly what was sent in, rather than make up dimensions that aren't there
fix: `KernelArgument.dimensions` to fill in missing dimensions from size
fix: Only safe declarations when using a literal
fix: added `warnVarUsage` and `Dealing With Transpilation`
fix: Test dynamic arguments and provide some fixes for
fix: Dynamic arguments for `CPUFunctionNode`
fix: Dynamic arguments for `WebGLKernelValueDynamicHTMLImage`, `WebGLKernelValueDynamicNumberTexture`, `WebGLKernelValueDynamicSingleInput`, `WebGL2KernelValueDynamicHTMLImage`, `WebGL2KernelValueDynamicNumberTexture`, and `WebGL2KernelValueDynamicSingleInput`
fix: `onRequestFallback` settings in `createKernel` and `createKernel` inclusion of `loopMaxIterations`, `dynamicOutput`, and `dynamicArgument` in settings for when switching kernels
fix: `WebGL2Kernel` and `HeadlessGLKernel` typescript definition extensions
fix: Add missing precision for `sampler2DArray` in WebGL2 fragment shader
fix: Add validateSettings in typings file
fix: offscreen-canvas.js broken test from bin to dist move
fix: Fix typings Kernel hierarchy
fix: Bump and build
fix: move `GLKernel.fixIntegerDivisionAccuracy` to `Kernel.fixIntegerDivisionAccuracy` as it has to do with typing
fix: FunctionTracer 'ConditionalExpression' needed `ast.test`
test: Add test for FunctionTracer 'ConditionalExpression' `ast.test` usage
fix: division type handling with `Kernel.fixIntegerDivisionAccuracy` true
test: Add test for division handling with and without `Kernel.fixIntegerDivisionAccuracy` true
This allows downstream consumers to use GPU.js with requirejs,
d3-require, unpkg, jsdelivr, and probably some other systems. The main
changes:
- Set { standalone: 'UMD' } in browserify configuration. This makes it
publish a UMD build that exposes a 'UMD' export or global for
CommonJS, require, and AMD.
- Move bin/ to dist/, because these are properly distribution files
rather than binaries.
- Update tests to point to the dist/ version.
- Simplify browser.js to always export, because it is not the
recommended entry point for any browser.
- Add unpkg and jsdelivr fields to package.json so that those CDNs
automatically pick up on the right file when someone tries to include
from them.
To be referenced in same way.
Simplify FunctionNode.
Update documentation to be more straightforward.
Remove code no longer needed from WebGL2 FunctionNode.