61 Commits

Author SHA1 Message Date
InkLab
84debbb4d3 Added Canvas Elements as valid input to Kernel
This small change only allows single canvas elements as kernel input. They have
the exact same properties and use cases as html images, bit if you need to use
a canvas directly it is more efficient than converting it to an image first.
2020-01-14 17:49:44 -05:00
Robert Plummer
316e35a3a1 fix: #559 (line 16 of kernel-run-shortcut.js)
fix: Slight memory leak, and loss of first kernel when switching kernels
fix: Feed `value.constructor` to `this.onUpdateValueMismatch()` where it was missing
2020-01-02 19:48:13 -05:00
Robert Plummer
78b6e301c4 fix: #556 upgrade acorn, and handle function() {} syntax 2020-01-02 13:03:46 -05:00
Robert Plummer
ef17f8f41d fix: #556 followup fix, not all declared types need to be integers 2020-01-02 12:28:17 -05:00
Robert Plummer
a3c930d583 fix: Memory recycling bug, and remove no longer needed renderStrategy
Also cleanup documentation a bit
2019-12-25 09:10:56 -05:00
Robert Plummer
f78f6895ea
Merge pull request #540 from gpujs/pre-2.3.0
Pre 2.3.0 work
2019-11-26 10:56:56 -05:00
Robert Plummer
ed1cd94448 feat: Added features and fixes for the following issues:
...it kind of snowballed from some needs
Fixes #521 - If `tactic` is not set, check precision allowed from WebGL, and automatically change based off needs, otherwise use value from `tactic`.
Fixes #535 - Internally check if texture from argument is the same as output, if so, clone this texture, and then clean it up after the kernel runs.
Fixes #536 - Normalize all declarations to non-destructured, and then parse
Fixes #537 - Change logic
Fixes #538 - Found the GL script that would work, and reduced the methods to use it
Fixes #539 - Found a better way of testing random, and this gives me an error for 1 in 10 runs, acceptable

Some refactoring for less duplicate code and documentation
2019-11-26 10:55:28 -05:00
Robert Plummer
9856270483
Merge pull request #494 from franciscofabian/develop
check array length before accessing array elements
2019-10-20 20:23:29 -04:00
Robert Plummer
2bc76ad82d feat: Video input, injectNative, tests.
v2.0.0 Cosmic Jellyfish
2019-09-17 10:51:53 -04:00
francisco
e7168ba388 check array length before accessing array elements 2019-08-12 01:24:48 +02:00
Robert Plummer
21b9e3b759 fix: Shorten up kernelRunShortcut
fix: Update typescript definitions
fix: `GPU.createKernel`'s `onRequestFallback` to switch kernels entirely so the fallback doesn't continue to happen over and over
fix: `GPU.createKernel`'s `onRequestFallback` to use `argumentTypes`
fix: Minification
fix: examples to use minification
fix: Fix kernel string to support `Array1D(2|3|4)` and `Array3D(2|3|4)`
fix: `lookupKernelValueType` to as well get type, to make lookup easier for `Texture`s
fix: `Kernel` to properly build `this.kernelArguments` and `this.kernelConstants`
fix: `KernelValue` to get its type from `value.type` if it exists
fix: `@returns` keyword in favor of `@return` in some places
fix: DoxDox documentation issue
fix: Remove old reference to "Automatically-built Documentation", no longer applicable
fix: Bump and build
2019-07-26 14:57:36 -04:00
Robert Plummer
86af54efef fix: Node support for v8+
fix: Move `make` cli command to gulp so it runs in parallel
fix: Add official support for `Array1D(2|3|4)`, `Array2D(2|3|4)`, and `Array3D(2|3|4)` and unit tests
fix: Add offical support for `Array(2)`, `Array(3)`, and `Array(4)` and unit tests
fix: Mandelbulb constant used a constant, so moved to appropriate location
fix: Failing unit test for Safari
fix: When not falling back in HeadlessGL, call `STACKGL_resize_drawingbuffer`
fix: Remove `xyz` variable from glsl
fix: Add `uniform4fv` and `uniform4iv` to WebGL implementation
fix: Check for kernel settings `constantTypes` and `argumentTypes`
fix: Inherit type from kernel in KernelValue constructors
fix: Add some typescript details for `GPUVariableType`, `IKernelSettings`, and `ITypesList`
fix: Add support for 4d array in `utils.getMemoryOptimizedFloatTextureSize` for the special use case of `Array3D(2|3|4)`
fix: Add `utils.flatten4dArrayTo` for the special use case of `Array3D(2|3|4)`
fix: Add support for 4d array in `utils.flattenTo`
fix: Bump and build
2019-07-24 12:56:05 -04:00
Robert Plummer
1c820a7724 fix: Deep types and tests to lookup arguments BEFORE return types
fix: Error messages when on single line
fix: Bump and build
2019-06-24 21:11:20 -04:00
Robert Plummer
27f4efb8d9 fix: Proper kernel.toString() unit tests (good grief, so many!) for CPU and GPU
feat: `switch` statements
feat: `kernel.toString()` has as well `.getPixels()`
fix: Proper fallback when arguments or constants are not supported
fix: Removal of infamous `|| 'Number'` for argument types and return types
fix: detect circlical logic in `FunctionBuilder.lookupReturnType()` and tests
fix: Allow subKernels to get their type detected as well
fix: `FunctionNode`'s `typeLookupMap` didn't have 'Float' or 'Integer'
feat: Turn off context checking in kernel, via `{ checkContext: false }`, used for `kernel.toString()`
fix: `GPU.upgradeDeprecatedCreateKernelSettings` to have a default return value
fix: Typings
fix: `kernelRunShortcut()` to better switch kernel when replacing
feat: It order to flatten methods, for `kernel.toString()` `utils.flattenFunctionToString()` and light unit testing of it
fix: Added sinon for testing
fix: Bump gl-wiretap
2019-06-03 19:32:21 -04:00
Robert Plummer
67300c302e fix: Use a loop rather than a map to save on a single function declaration
fix: Add a test for `utils.getKernelTextureSize` newly renamed
fix: WebGL2 to use preferred `gl.texStorage2D()` where possible
Also, found an issue with "Array(3)", and it turns out, I need to use `gl.RGBA32F` there
2019-05-23 14:25:47 -04:00
Robert Plummer
05dd1744ea fix: partial (maybe whole) for #408 Break up texture constructors
So we can use `texture.toArray()`, this uses much less resources
2019-05-22 08:50:46 -04:00
Robert Plummer
e3aded43b1 feat: Allow for pixel flipping
fix: Move the flipPixels method to utilities, for reuse
fix: Invert pixel orientation
fix: Add text for issue #422
2019-05-18 17:25:47 -04:00
Robert Plummer
2b45882c58 feat: Raw output
feat: Consolidate subKernels rendering code as part of the renderStrategy
fix: remove tabs, replace with spaces
fix: make FunctionBuilder.fromKernel typing static
fix: Add missing FunctionBuilder.getPrototypeString definition
fix: Move building logic to kernelRunShortcut as well as exec method
2019-05-17 18:42:35 -04:00
Robert Plummer
0735a56f86 fix: Define uploadValue in constructor, and reuse
fix: toString handling, greatly simplified
fix: Upgrade tests for toString
fix: Add boolean to typeings
fix: Move gl-kernel.js to new location
feat: Add strictIntegers as option for Kernel and docs
2019-05-12 14:36:57 -04:00
Robert Plummer
20ee1f74f7 feat: Break up the argument and constant handlers into reusable code 2019-05-08 15:21:51 -04:00
Robert Plummer
ef3f0cf001 feat: support for boolean as variable, argument, and constant
fix: implied else issue discovered, and fixed when testing boolean using leading and following return statements
fix: Added a section in documentation about types and added reference to boolean
fix: Bump and build
2019-04-29 08:45:43 -04:00
Robert Plummer
b9f7d7bff0 fix: Move varWarn to and unit test that all FunctionNode's use it
fix: Test that getExtension is set to be able to use on TravisCI
fix: Remove wraparound, is no longer being used anywhere
fix: add getMemoryOptimizedPackedTextureSize to string kernel
fix: Remove console.log() usage
fix: Move addFunction functionality into new utils method `functionToIFunction`
fix: Fix mergeSettings to use `functions` settings and use `functionToIFunction`
fix: Remove the spread operator for now, for compatibility with safari
fix: Add typings for `setFunctions`
fix; Failing unit tests for sarafi
feat: Add CONTRIBUTING.md
feat: Add ISSUE_TEMPLATE.md
fix: Remove typescript from dependencies
fix: Document, document, document
fix: Bump version and build
2019-04-23 22:03:14 -04:00
Robert Plummer
b60e571646 fix: 8 and 16 bit packing when using single precision float
fix: 2,3,4 array output render strategies
fix: Add deprecation handling
fix: Add addArgument and addConstant tests for webgl2
fix: remove floatTextures as a property
2019-04-21 12:02:34 -04:00
Robert Plummer
00ee2ba982 feat: Refactor dimensional values and expose the bitRatio all the way to the function node
fix: Added test suite for arrays and inputs for webgl and webgl2
fix: Rename "floatOutput" feature to "precision".  Values can be "unsigned" or "single"
fix: Add input and Input to typings
fix: Use Int32Array for input.size
2019-04-20 09:59:49 -04:00
Robert Plummer
e778dc1519 fix: Eliminate need for using decode inside fragment shader
fix: Auto float handling
fix: this.texSize from early setting in validateSettings
fix: Add compiledFragmentShader and compiledVertexShader as props in kernel
feat: Add setOptimizeFloatMemory in kernel.js
fix: Add some typings
fix: Simplify how dimToTexSize gets dimensions
fix: Simplify createKernelMap tests
fix: Add utils tests
fix: Simplify issue 267 tests
fix: Alter issue 279 tests, and add TODO

1 Broken test left
2019-04-16 08:37:57 -04:00
Robert Plummer
58d77be9a7 fix: Remove erroneous channel and index division in getImage2D of webgl1
fix: Remove some debugging code
fix: Build and beautify everything (was off whilst doing some mad debugging earlier)
2019-04-12 14:09:05 -04:00
Robert Plummer
ee7baf70ba fix: Array handling (2,3,4) for webgl2 & webgl1 (headlessgl next)
fix: Float handling
feat: added `optimizeFloatMemory` to better exemplify what it does and replace `floatTextures` and its voodoo in webgl2
feat: end to end strong type detection
Note: added a bunch of TODO's this is just a good resting point.
2019-04-11 19:41:58 -04:00
Robert Plummer
9540340751 fix: Fix floatTextures support test
fix: Rename `WebGLKernel._formatArrayTransfer()` to `WebGLKernel.formatArrayTransfer()` because it is used in more than just this class
fix: Add `HeadlessGL.features.isTextureFloat`
fix: Add `HeadlessGL.getIsTextureFloat()`
fix: Add operation to delete `HeadlessGLKernel.extensions.WEBGL_draw_buffers`
fix: Remove `assert.throws` from Issue #91 test
fix: Add "features/float-output-textures.js" back to all.html test
fix: Bump version number and build
2019-03-19 08:43:58 -04:00
Robert Plummer
e0388abe5d fix: File formatting from build 2019-02-04 19:50:34 -05:00
Robert Plummer
630bd94ead feat: Completely new type checking system, and refined state management 2019-02-04 19:46:55 -05:00
Robert Plummer
8bf362ad9a feat: No failing tests locally, only skipping and passing
Also:
feat: Typescript typings
feat: api cleanup and exports
feat: removal of building for node, only browser
2019-01-29 21:41:21 -05:00
Robert Plummer
920aaf67d9 feat: Massive simplification and refactor for v2 2019-01-26 21:47:26 -05:00
Eugene Cheah
f14dd0eedb Packages namespace cleanup, preparation for GPUCore reduced build. 2017-07-02 12:54:34 +08:00
Robert Plummer
81275b5ac0 make tests es5 and add the kernel .toString() method, so we can have the entire kernel, and nothing else. 2017-06-29 19:05:56 -04:00
Abhishek Soni
e369345df1 gpu.js, runner-base.js, function-builder-base.js docs 2017-06-28 15:26:55 +05:30
Robert Plummer
612725be5c #91 add in super basic param type checking in added functions 2017-06-26 16:59:55 -04:00
Robert Plummer
08bc22a783 #84 some cpu optimization and basic createKernels support for cpu 2017-06-23 21:53:50 -04:00
Robert Plummer
fee38b9148 cleanup and mostly solves #72 2017-06-09 10:40:31 -04:00
Robert Plummer
8b51a91ba9 closer to having multiple outputs and some correction of architecture naming 2017-06-02 21:02:56 -04:00
Robert Plummer
d234850f5e Flatten takes quite a bit more time to copy when arrays are of substantial size, added option to be able to flatten or copyFlatten, so if input arrays are fantastically huge (which they most certainly may be) there can be destructive compression into a single flat array. We now can get from 6 or 7, to 10 times faster on chrome and hordes faster in ff. 2017-05-25 21:10:11 -04:00
Robert Plummer
4dab3e0ca7 copy array, don't mod it, yet keep the speed 2017-05-19 20:00:44 -04:00
Robert Plummer
e9b3163bc6 use much more performant flatten function via: https://jsperf.com/flatten-array-in-recursion-and-while-loop/8
Went from 6.5 times faster, to 9.5 times faster with osx latest chrome
2017-05-18 19:33:59 -04:00
Eugene Cheah
60b8a877ee ran gulp beautify 2017-05-14 18:42:59 +08:00
Robert Plummer
e1ed6f9070 more cleanup, the GPU namespace changed to "WebGL" 2017-05-12 21:15:25 -04:00
Robert Plummer
27bc971d92 housekeeping 2017-05-12 17:18:09 -04:00
Robert Plummer
62591e3bf9 have initial validator kernels building, but not actual 2017-05-04 22:15:07 -04:00
Robert Plummer
5b74db9230 more tests bringing online 2017-05-01 11:50:15 -04:00
Robert Plummer
dfc8e0da00 bring building and part of tests back online 2017-04-30 19:58:37 -04:00
Robert Plummer
5c458c60c1 Some refactoring of method, function, & filenames for consistency, and to eventually support es6. 2017-04-16 21:38:46 -04:00
Fazli Sapuan
f50181c303 Fix is webgl in certain browsers 2017-02-28 11:42:50 +08:00