325 Commits

Author SHA1 Message Date
Robert Plummer
49a06ba305 fix: #470
the math didn't end up being wrong, but found an issue with argument type, and went ahead and fixed it
2019-05-24 09:36:28 -04:00
Robert Plummer
1c96c40bd2 fix: #471, destroy gpu, ooooooops 2019-05-23 21:05:19 -04:00
Robert Plummer
dd6665a513 fix: #471, was already fixed, but added unit test anyway
fix: Rename describe for conformity
2019-05-23 21:01:13 -04:00
Robert Plummer
f7a931ea40 fix: #472 cleanup, and turn off debug 2019-05-23 20:47:59 -04:00
Robert Plummer
4d46279fd4 fix: #472 compilation issue, and add Uint8ClampedArray support 2019-05-23 18:13:12 -04:00
Robert Plummer
181c553601 fix: #473 resize canvas when needed in headlessgl and unit test 2019-05-23 16:49:56 -04:00
Robert Plummer
67300c302e fix: Use a loop rather than a map to save on a single function declaration
fix: Add a test for `utils.getKernelTextureSize` newly renamed
fix: WebGL2 to use preferred `gl.texStorage2D()` where possible
Also, found an issue with "Array(3)", and it turns out, I need to use `gl.RGBA32F` there
2019-05-23 14:25:47 -04:00
Robert Plummer
20a9ed54c7 fix: #370 provide means of handling textures form CPU
fix: Add `Kernel.features.channelCount` to each kernel, and unit test
fix: Was curios for code relating to https://github.com/gpujs/gpu.js/wiki/Quick-Concepts and so added a unit tests for matrix-multiply-precision.js
2019-05-22 16:00:03 -04:00
Robert Plummer
a0a92586c0 fix: #378 unit test, showing the issue resolved
fix: Random demo, when webgl or webgl2 not available, use try to keep demo running
2019-05-22 09:43:44 -04:00
Robert Plummer
05dd1744ea fix: partial (maybe whole) for #408 Break up texture constructors
So we can use `texture.toArray()`, this uses much less resources
2019-05-22 08:50:46 -04:00
Robert Plummer
62d4ea739d fix: #396 by changing documentation and adding unit test 2019-05-21 10:08:42 -04:00
Robert Plummer
aca274198d feat: Added dynamicOutput && dynamicArguments as official settings
fix: Some documentation was out of date with the new features, so fixed
2019-05-20 18:54:12 -04:00
Robert Plummer
e3aded43b1 feat: Allow for pixel flipping
fix: Move the flipPixels method to utilities, for reuse
fix: Invert pixel orientation
fix: Add text for issue #422
2019-05-18 17:25:47 -04:00
Robert Plummer
2b45882c58 feat: Raw output
feat: Consolidate subKernels rendering code as part of the renderStrategy
fix: remove tabs, replace with spaces
fix: make FunctionBuilder.fromKernel typing static
fix: Add missing FunctionBuilder.getPrototypeString definition
fix: Move building logic to kernelRunShortcut as well as exec method
2019-05-17 18:42:35 -04:00
Robert Plummer
2b25c75d70 feat: Dynamic recompiling 2019-05-16 21:39:01 -04:00
Robert Plummer
554719b6e6 feat: Dynamically compiled kernels, with odd bleeding bud still
fix: Removed a couple old functions no longer used

Was a good resting point to debug.
2019-05-13 15:02:32 -04:00
Robert Plummer
4446f2cf94 fix: Add note for future tests 2019-05-13 06:17:16 -04:00
Robert Plummer
63abb92ec5 fix: Broken test 2019-05-13 06:16:58 -04:00
Robert Plummer
0735a56f86 fix: Define uploadValue in constructor, and reuse
fix: toString handling, greatly simplified
fix: Upgrade tests for toString
fix: Add boolean to typeings
fix: Move gl-kernel.js to new location
feat: Add strictIntegers as option for Kernel and docs
2019-05-12 14:36:57 -04:00
Robert Plummer
20ee1f74f7 feat: Break up the argument and constant handlers into reusable code 2019-05-08 15:21:51 -04:00
Patrick Andersson
ce6fb28202 merge upstream changes 2019-04-29 20:48:01 +02:00
Robert Plummer
47bae6b9ee fix: Add more unit tests for function return, covering Array(2), Array(3), and Array(4) 2019-04-29 09:10:23 -04:00
Robert Plummer
ef3f0cf001 feat: support for boolean as variable, argument, and constant
fix: implied else issue discovered, and fixed when testing boolean using leading and following return statements
fix: Added a section in documentation about types and added reference to boolean
fix: Bump and build
2019-04-29 08:45:43 -04:00
Patrick Andersson
8e3b9376f1 Update kernels to not output same value 2019-04-28 15:02:01 +02:00
Robert Plummer
7ec15719a5 feat: getPixels method and tests
fix: Add tests for graphical rendering
fix: removal of 1d and 3d graphical outputs, they don't make sense
fix: Reference of 2 in 2d output in CPU kernel
fix: Bump and build
2019-04-26 22:06:34 -04:00
Robert Plummer
8bb5e6be4d fix: Check getExtension is truthy before calling and unit tests
fix: Add missing test for headlessgl to all.html
2019-04-24 07:48:35 -04:00
Robert Plummer
b9f7d7bff0 fix: Move varWarn to and unit test that all FunctionNode's use it
fix: Test that getExtension is set to be able to use on TravisCI
fix: Remove wraparound, is no longer being used anywhere
fix: add getMemoryOptimizedPackedTextureSize to string kernel
fix: Remove console.log() usage
fix: Move addFunction functionality into new utils method `functionToIFunction`
fix: Fix mergeSettings to use `functions` settings and use `functionToIFunction`
fix: Remove the spread operator for now, for compatibility with safari
fix: Add typings for `setFunctions`
fix; Failing unit tests for sarafi
feat: Add CONTRIBUTING.md
feat: Add ISSUE_TEMPLATE.md
fix: Remove typescript from dependencies
fix: Document, document, document
fix: Bump version and build
2019-04-23 22:03:14 -04:00
Robert Plummer
2c9bd8d6e1 fix: Test GPU.createKernelMap 2019-04-22 17:15:01 -04:00
Robert Plummer
8cf91f4fed fix: Add deprecated method setOutputToTexture, and test 2019-04-22 17:12:05 -04:00
Robert Plummer
d51da85371 fix: turn off debug in test 2019-04-21 12:03:04 -04:00
Robert Plummer
b60e571646 fix: 8 and 16 bit packing when using single precision float
fix: 2,3,4 array output render strategies
fix: Add deprecation handling
fix: Add addArgument and addConstant tests for webgl2
fix: remove floatTextures as a property
2019-04-21 12:02:34 -04:00
Robert Plummer
00ee2ba982 feat: Refactor dimensional values and expose the bitRatio all the way to the function node
fix: Added test suite for arrays and inputs for webgl and webgl2
fix: Rename "floatOutput" feature to "precision".  Values can be "unsigned" or "single"
fix: Add input and Input to typings
fix: Use Int32Array for input.size
2019-04-20 09:59:49 -04:00
Robert Plummer
1c5a73e63d fix: Ensure can handle plain IntegerLiteral return type from function 2019-04-16 20:43:35 -04:00
Robert Plummer
e778dc1519 fix: Eliminate need for using decode inside fragment shader
fix: Auto float handling
fix: this.texSize from early setting in validateSettings
fix: Add compiledFragmentShader and compiledVertexShader as props in kernel
feat: Add setOptimizeFloatMemory in kernel.js
fix: Add some typings
fix: Simplify how dimToTexSize gets dimensions
fix: Simplify createKernelMap tests
fix: Add utils tests
fix: Simplify issue 267 tests
fix: Alter issue 279 tests, and add TODO

1 Broken test left
2019-04-16 08:37:57 -04:00
Robert Plummer
d068ba211d fix: Add 'Input' handling to astCallExpression and astBinaryExpression
fix: Add unit tests for above
2019-04-14 11:59:59 -04:00
Robert Plummer
58d77be9a7 fix: Remove erroneous channel and index division in getImage2D of webgl1
fix: Remove some debugging code
fix: Build and beautify everything (was off whilst doing some mad debugging earlier)
2019-04-12 14:09:05 -04:00
Robert Plummer
ee7baf70ba fix: Array handling (2,3,4) for webgl2 & webgl1 (headlessgl next)
fix: Float handling
feat: added `optimizeFloatMemory` to better exemplify what it does and replace `floatTextures` and its voodoo in webgl2
feat: end to end strong type detection
Note: added a bunch of TODO's this is just a good resting point.
2019-04-11 19:41:58 -04:00
Robert Plummer
1e60084020 feat: Full type inference (this is a HUGE feature)
feat: Add mandelbulb.html example
fix: Bump and build
2019-03-19 19:51:03 -04:00
Robert Plummer
9540340751 fix: Fix floatTextures support test
fix: Rename `WebGLKernel._formatArrayTransfer()` to `WebGLKernel.formatArrayTransfer()` because it is used in more than just this class
fix: Add `HeadlessGL.features.isTextureFloat`
fix: Add `HeadlessGL.getIsTextureFloat()`
fix: Add operation to delete `HeadlessGLKernel.extensions.WEBGL_draw_buffers`
fix: Remove `assert.throws` from Issue #91 test
fix: Add "features/float-output-textures.js" back to all.html test
fix: Bump version number and build
2019-03-19 08:43:58 -04:00
Robert Plummer
4aa08ca393 fix: Casting for all non-float arguments used with Math.fn()
fix: Greater than, less than evaluation when comparing an integer with a literal that is a float, try not to cast left, but rather cast left to right
fix: Constants that do not have a type defined should fail
fix: Don't prevent "random" as a native function name
fix: Allow Texture constructor to inherit instance of GPU for easy .toArray()
fix: Texture constructor as settings object for easier understanding of order input
fix: Typescript corrections for Texture
fix: Bump headless-gl version to that of Multiple Render Targets
2019-03-17 22:12:09 -04:00
Robert Plummer
6050e6a8a6 fix: When literals are returned from kernel, freeze their type
feat: Parse GLSL and get return type and argument types
feat: Properly look up native function return types and cast if needed
feat: Properly look up native function argument types and cast if needed
fix: Move this.chooseKernel() to beginning of GPU instantiation

As well as test all the above
2019-03-13 12:36:19 -04:00
Robert Plummer
5f59354219 fix: this.thread, and this.output type handling, and block statements 2019-02-18 10:55:30 -05:00
Robert Plummer
0cce0a0a82 fix: Clone GPU for loop into CPU
Add unit tests to browser all.html
fix a typo in file and in desc
Add a few missing items to index.d.ts
Move debug console.log to match GPU counterpart
Build files
All unit tests pass or skip (when appropriate) for Chrome, Firefox, Safari, and Node
This marks v1 rc1.
2019-02-10 22:58:18 -05:00
Robert Plummer
22046269b6 feat: Added "dev" mode, so we can easily debug
refactored webgl for statements, to be more performant
added unit tests for "for" statements
will do the same for cpu for statements next
fixed some issues in typings file
exposed FunctionNode from standard importer
2019-02-10 12:17:31 -05:00
Robert Plummer
cf5a358422 fix: Got 100% unit tests in chrome, ff, safari, and node. 2019-02-07 19:08:19 -05:00
Robert Plummer
a586c0d96d fix: constants image early throw for webgl 2019-02-06 09:18:09 -05:00
Robert Plummer
2b6802e292 fix: astBinaryExpression unit tests
Simplify internal/kernel.js tests
2019-02-05 22:13:44 -05:00
Robert Plummer
f48409cc56 fix: Web side tests
Also cleanup moving methods around for reuse and so code can be more concise.
Removed some older references, where now we use `this.thread.x` or `this.output.x`.
Removed some older methods we no longer use (astFunctionPrototype).
Removed some overloaded functions from webgl1 and webgl2 glsl.  We no longer need them.
Removed some references to `=== null` in favor of truthy.  `if (undefined === null)` is true, and can lead to unexpected results, where we really wanted truthy, and is simpler to write.
2019-02-05 21:17:20 -05:00
Robert Plummer
630bd94ead feat: Completely new type checking system, and refined state management 2019-02-04 19:46:55 -05:00
Robert Plummer
82e4966551 feat: v2.0.0rc1
Cleanup and add random support (seeded by... Math.random()!)
I went through api and cleaned it up considerably
2019-01-31 18:24:25 -05:00