fix: Float handling
feat: added `optimizeFloatMemory` to better exemplify what it does and replace `floatTextures` and its voodoo in webgl2
feat: end to end strong type detection
Note: added a bunch of TODO's this is just a good resting point.
fix: Greater than, less than evaluation when comparing an integer with a literal that is a float, try not to cast left, but rather cast left to right
fix: Constants that do not have a type defined should fail
fix: Don't prevent "random" as a native function name
fix: Allow Texture constructor to inherit instance of GPU for easy .toArray()
fix: Texture constructor as settings object for easier understanding of order input
fix: Typescript corrections for Texture
fix: Bump headless-gl version to that of Multiple Render Targets