41 Commits

Author SHA1 Message Date
Robert Plummer
63abb92ec5 fix: Broken test 2019-05-13 06:16:58 -04:00
Robert Plummer
0735a56f86 fix: Define uploadValue in constructor, and reuse
fix: toString handling, greatly simplified
fix: Upgrade tests for toString
fix: Add boolean to typeings
fix: Move gl-kernel.js to new location
feat: Add strictIntegers as option for Kernel and docs
2019-05-12 14:36:57 -04:00
Robert Plummer
20ee1f74f7 feat: Break up the argument and constant handlers into reusable code 2019-05-08 15:21:51 -04:00
Robert Plummer
ef3f0cf001 feat: support for boolean as variable, argument, and constant
fix: implied else issue discovered, and fixed when testing boolean using leading and following return statements
fix: Added a section in documentation about types and added reference to boolean
fix: Bump and build
2019-04-29 08:45:43 -04:00
Robert Plummer
8bb5e6be4d fix: Check getExtension is truthy before calling and unit tests
fix: Add missing test for headlessgl to all.html
2019-04-24 07:48:35 -04:00
Robert Plummer
b9f7d7bff0 fix: Move varWarn to and unit test that all FunctionNode's use it
fix: Test that getExtension is set to be able to use on TravisCI
fix: Remove wraparound, is no longer being used anywhere
fix: add getMemoryOptimizedPackedTextureSize to string kernel
fix: Remove console.log() usage
fix: Move addFunction functionality into new utils method `functionToIFunction`
fix: Fix mergeSettings to use `functions` settings and use `functionToIFunction`
fix: Remove the spread operator for now, for compatibility with safari
fix: Add typings for `setFunctions`
fix; Failing unit tests for sarafi
feat: Add CONTRIBUTING.md
feat: Add ISSUE_TEMPLATE.md
fix: Remove typescript from dependencies
fix: Document, document, document
fix: Bump version and build
2019-04-23 22:03:14 -04:00
Robert Plummer
2c9bd8d6e1 fix: Test GPU.createKernelMap 2019-04-22 17:15:01 -04:00
Robert Plummer
8cf91f4fed fix: Add deprecated method setOutputToTexture, and test 2019-04-22 17:12:05 -04:00
Robert Plummer
b60e571646 fix: 8 and 16 bit packing when using single precision float
fix: 2,3,4 array output render strategies
fix: Add deprecation handling
fix: Add addArgument and addConstant tests for webgl2
fix: remove floatTextures as a property
2019-04-21 12:02:34 -04:00
Robert Plummer
00ee2ba982 feat: Refactor dimensional values and expose the bitRatio all the way to the function node
fix: Added test suite for arrays and inputs for webgl and webgl2
fix: Rename "floatOutput" feature to "precision".  Values can be "unsigned" or "single"
fix: Add input and Input to typings
fix: Use Int32Array for input.size
2019-04-20 09:59:49 -04:00
Robert Plummer
1c5a73e63d fix: Ensure can handle plain IntegerLiteral return type from function 2019-04-16 20:43:35 -04:00
Robert Plummer
e778dc1519 fix: Eliminate need for using decode inside fragment shader
fix: Auto float handling
fix: this.texSize from early setting in validateSettings
fix: Add compiledFragmentShader and compiledVertexShader as props in kernel
feat: Add setOptimizeFloatMemory in kernel.js
fix: Add some typings
fix: Simplify how dimToTexSize gets dimensions
fix: Simplify createKernelMap tests
fix: Add utils tests
fix: Simplify issue 267 tests
fix: Alter issue 279 tests, and add TODO

1 Broken test left
2019-04-16 08:37:57 -04:00
Robert Plummer
d068ba211d fix: Add 'Input' handling to astCallExpression and astBinaryExpression
fix: Add unit tests for above
2019-04-14 11:59:59 -04:00
Robert Plummer
ee7baf70ba fix: Array handling (2,3,4) for webgl2 & webgl1 (headlessgl next)
fix: Float handling
feat: added `optimizeFloatMemory` to better exemplify what it does and replace `floatTextures` and its voodoo in webgl2
feat: end to end strong type detection
Note: added a bunch of TODO's this is just a good resting point.
2019-04-11 19:41:58 -04:00
Robert Plummer
1e60084020 feat: Full type inference (this is a HUGE feature)
feat: Add mandelbulb.html example
fix: Bump and build
2019-03-19 19:51:03 -04:00
Robert Plummer
4aa08ca393 fix: Casting for all non-float arguments used with Math.fn()
fix: Greater than, less than evaluation when comparing an integer with a literal that is a float, try not to cast left, but rather cast left to right
fix: Constants that do not have a type defined should fail
fix: Don't prevent "random" as a native function name
fix: Allow Texture constructor to inherit instance of GPU for easy .toArray()
fix: Texture constructor as settings object for easier understanding of order input
fix: Typescript corrections for Texture
fix: Bump headless-gl version to that of Multiple Render Targets
2019-03-17 22:12:09 -04:00
Robert Plummer
6050e6a8a6 fix: When literals are returned from kernel, freeze their type
feat: Parse GLSL and get return type and argument types
feat: Properly look up native function return types and cast if needed
feat: Properly look up native function argument types and cast if needed
fix: Move this.chooseKernel() to beginning of GPU instantiation

As well as test all the above
2019-03-13 12:36:19 -04:00
Robert Plummer
5f59354219 fix: this.thread, and this.output type handling, and block statements 2019-02-18 10:55:30 -05:00
Robert Plummer
0cce0a0a82 fix: Clone GPU for loop into CPU
Add unit tests to browser all.html
fix a typo in file and in desc
Add a few missing items to index.d.ts
Move debug console.log to match GPU counterpart
Build files
All unit tests pass or skip (when appropriate) for Chrome, Firefox, Safari, and Node
This marks v1 rc1.
2019-02-10 22:58:18 -05:00
Robert Plummer
22046269b6 feat: Added "dev" mode, so we can easily debug
refactored webgl for statements, to be more performant
added unit tests for "for" statements
will do the same for cpu for statements next
fixed some issues in typings file
exposed FunctionNode from standard importer
2019-02-10 12:17:31 -05:00
Robert Plummer
cf5a358422 fix: Got 100% unit tests in chrome, ff, safari, and node. 2019-02-07 19:08:19 -05:00
Robert Plummer
2b6802e292 fix: astBinaryExpression unit tests
Simplify internal/kernel.js tests
2019-02-05 22:13:44 -05:00
Robert Plummer
f48409cc56 fix: Web side tests
Also cleanup moving methods around for reuse and so code can be more concise.
Removed some older references, where now we use `this.thread.x` or `this.output.x`.
Removed some older methods we no longer use (astFunctionPrototype).
Removed some overloaded functions from webgl1 and webgl2 glsl.  We no longer need them.
Removed some references to `=== null` in favor of truthy.  `if (undefined === null)` is true, and can lead to unexpected results, where we really wanted truthy, and is simpler to write.
2019-02-05 21:17:20 -05:00
Robert Plummer
630bd94ead feat: Completely new type checking system, and refined state management 2019-02-04 19:46:55 -05:00
Robert Plummer
82e4966551 feat: v2.0.0rc1
Cleanup and add random support (seeded by... Math.random()!)
I went through api and cleaned it up considerably
2019-01-31 18:24:25 -05:00
Robert Plummer
8bf362ad9a feat: No failing tests locally, only skipping and passing
Also:
feat: Typescript typings
feat: api cleanup and exports
feat: removal of building for node, only browser
2019-01-29 21:41:21 -05:00
Robert Plummer
920aaf67d9 feat: Massive simplification and refactor for v2 2019-01-26 21:47:26 -05:00
Robert Plummer
bafac7831e feat: Huge rewrite for v2 2019-01-24 22:18:22 -05:00
Robert Plummer
8173ed7f62 fix: Migrating tests and ensuring they act same on all backends 2019-01-19 08:46:42 -05:00
Robert Plummer
c234e37942 fix: cpu canvas check 2019-01-17 15:24:37 -05:00
Robert Plummer
8e8ca00123 fix: Add integer handling in loops, and related
Remove debug log, move `module.exports` so classes resolve in ide
2019-01-13 12:15:25 -05:00
Robert Plummer
87e2be5fba feat: Migrating to use gl, bump version number
Not ready yet, but close.  Need build scripts from headless-gl upstream.
2019-01-04 10:29:45 -05:00
Robert Plummer
d561fcf228 feat: Migrate to use type strings for arguments and returnType 2018-10-27 14:46:42 -04:00
Robert Plummer
4f26639a59 feat: Lay groundwork for deep type detection from functions
This first pass starts with static values and gives us the mvp of type setting/detection from other functions.
2018-10-26 19:16:50 -04:00
Robert Plummer
0e4c04917a feat: Update for offscreen canvas and retool for cleaner CPU kernel backend
fix toString for kernels as well
Added documentation
Updated release year
2018-10-24 14:12:12 -04:00
Robert Plummer
e3d6d3be0a fix: Accept provided webgl context from GPU instance to kernel 2018-09-14 11:52:16 -04:00
Nick Hingston
2450d4cdd4 fix webgl leaks on all test cases 2018-07-30 21:11:56 +01:00
Nick Hingston
35bba9559f dont comvert uin8 & 16 arrays 2018-07-23 11:46:58 +01:00
Nick Hingston
b3000f07c9 use ints for addressing - now supports up to 2^31 2018-07-05 21:07:42 +01:00
Robert Plummer
81ac3f21a0 maintenance, broken test 2018-06-22 10:18:49 -04:00
Robert Plummer
b2df0ab604 fix #316
Change `HTMLImageArray` render strategy to `gl.NEAREST`, like all the others
Let `WebGL2FunctionNode` extend `WebGLFunctionNode` and lighten
Remove all the different html pages associated with tests, and just use one file to handle them and use qunit for filtering them
Bump version number
2018-06-12 14:07:41 -04:00