11 Commits

Author SHA1 Message Date
Robert Plummer
4aa08ca393 fix: Casting for all non-float arguments used with Math.fn()
fix: Greater than, less than evaluation when comparing an integer with a literal that is a float, try not to cast left, but rather cast left to right
fix: Constants that do not have a type defined should fail
fix: Don't prevent "random" as a native function name
fix: Allow Texture constructor to inherit instance of GPU for easy .toArray()
fix: Texture constructor as settings object for easier understanding of order input
fix: Typescript corrections for Texture
fix: Bump headless-gl version to that of Multiple Render Targets
2019-03-17 22:12:09 -04:00
Robert Plummer
82e4966551 feat: v2.0.0rc1
Cleanup and add random support (seeded by... Math.random()!)
I went through api and cleaned it up considerably
2019-01-31 18:24:25 -05:00
Robert Plummer
8bf362ad9a feat: No failing tests locally, only skipping and passing
Also:
feat: Typescript typings
feat: api cleanup and exports
feat: removal of building for node, only browser
2019-01-29 21:41:21 -05:00
Robert Plummer
bafac7831e feat: Huge rewrite for v2 2019-01-24 22:18:22 -05:00
Robert Plummer
3005828b86 fix: Migrating tests, and build
This was a good resting point.
Delete unneeded files.
2019-01-18 08:32:10 -05:00
Robert Plummer
c234e37942 fix: cpu canvas check 2019-01-17 15:24:37 -05:00
Arjun Mehta
8fd007d376 Add benchmark test 2018-12-01 18:11:13 -08:00
Arjun Mehta
3543b20c78 Add headless gl to test in node 2018-12-01 17:27:43 -08:00
Robert Plummer
4340d5cbef fix: NPM vulnerabilities by upgrading some packages 2018-11-18 14:41:12 -05:00
viziionary
4d808ac5ed Mid progress update adding textures to constants 2018-08-30 12:15:19 -05:00
Nick Hingston
18305ea4e6 add package lock 2018-07-12 22:17:52 +01:00