11 Commits

Author SHA1 Message Date
Nick Hingston
9b9b9df62b test case for input byte offset 2018-09-07 17:53:59 +01:00
Nick Hingston
30e5ddb37a make splitArray performant and fix test cases 2018-09-05 21:04:23 +01:00
Nick Hingston
2450d4cdd4 fix webgl leaks on all test cases 2018-07-30 21:11:56 +01:00
Robert Plummer
54445608c3 Edge case for test using variables for #243, just making sure 2018-06-29 21:40:19 -04:00
Robert Plummer
2d57f2a0b4 simplify tests, fix z and y edge cases, button up for release 2018-06-28 22:26:39 -04:00
Robert Plummer
407ffd1aae cleanup of unit tests, all passing but one, cpu w/ offset 2018-06-27 14:30:46 -04:00
Robert Plummer
439af19982 add states tracking, and cleanup script. Almost all unit tests passing now with inputs. 2018-06-27 14:11:26 -04:00
Robert Plummer
cde8eab625 #243 Some unit tests, not totally done, but at least x, and x & y. Z is failing. 2018-06-22 15:56:23 -04:00
Robert Plummer
66b2649185 Partially fix #243, mvp 2018-06-22 11:58:20 -04:00
Robert Plummer
9ad50b8850 maintenance, cleanup of documentation and allow for native functions on node. 2018-06-22 10:17:10 -04:00
Robert Plummer
b2df0ab604 fix #316
Change `HTMLImageArray` render strategy to `gl.NEAREST`, like all the others
Let `WebGL2FunctionNode` extend `WebGLFunctionNode` and lighten
Remove all the different html pages associated with tests, and just use one file to handle them and use qunit for filtering them
Bump version number
2018-06-12 14:07:41 -04:00