feat: `switch` statements
feat: `kernel.toString()` has as well `.getPixels()`
fix: Proper fallback when arguments or constants are not supported
fix: Removal of infamous `|| 'Number'` for argument types and return types
fix: detect circlical logic in `FunctionBuilder.lookupReturnType()` and tests
fix: Allow subKernels to get their type detected as well
fix: `FunctionNode`'s `typeLookupMap` didn't have 'Float' or 'Integer'
feat: Turn off context checking in kernel, via `{ checkContext: false }`, used for `kernel.toString()`
fix: `GPU.upgradeDeprecatedCreateKernelSettings` to have a default return value
fix: Typings
fix: `kernelRunShortcut()` to better switch kernel when replacing
feat: It order to flatten methods, for `kernel.toString()` `utils.flattenFunctionToString()` and light unit testing of it
fix: Added sinon for testing
fix: Bump gl-wiretap
fix: Add a test for `utils.getKernelTextureSize` newly renamed
fix: WebGL2 to use preferred `gl.texStorage2D()` where possible
Also, found an issue with "Array(3)", and it turns out, I need to use `gl.RGBA32F` there
feat: Consolidate subKernels rendering code as part of the renderStrategy
fix: remove tabs, replace with spaces
fix: make FunctionBuilder.fromKernel typing static
fix: Add missing FunctionBuilder.getPrototypeString definition
fix: Move building logic to kernelRunShortcut as well as exec method
fix: Test that getExtension is set to be able to use on TravisCI
fix: Remove wraparound, is no longer being used anywhere
fix: add getMemoryOptimizedPackedTextureSize to string kernel
fix: Remove console.log() usage
fix: Move addFunction functionality into new utils method `functionToIFunction`
fix: Fix mergeSettings to use `functions` settings and use `functionToIFunction`
fix: Remove the spread operator for now, for compatibility with safari
fix: Add typings for `setFunctions`
fix; Failing unit tests for sarafi
feat: Add CONTRIBUTING.md
feat: Add ISSUE_TEMPLATE.md
fix: Remove typescript from dependencies
fix: Document, document, document
fix: Bump version and build
fix: Added test suite for arrays and inputs for webgl and webgl2
fix: Rename "floatOutput" feature to "precision". Values can be "unsigned" or "single"
fix: Add input and Input to typings
fix: Use Int32Array for input.size
fix: Auto float handling
fix: this.texSize from early setting in validateSettings
fix: Add compiledFragmentShader and compiledVertexShader as props in kernel
feat: Add setOptimizeFloatMemory in kernel.js
fix: Add some typings
fix: Simplify how dimToTexSize gets dimensions
fix: Simplify createKernelMap tests
fix: Add utils tests
fix: Simplify issue 267 tests
fix: Alter issue 279 tests, and add TODO
1 Broken test left
Change `HTMLImageArray` render strategy to `gl.NEAREST`, like all the others
Let `WebGL2FunctionNode` extend `WebGLFunctionNode` and lighten
Remove all the different html pages associated with tests, and just use one file to handle them and use qunit for filtering them
Bump version number