fix: Move `make` cli command to gulp so it runs in parallel
fix: Add official support for `Array1D(2|3|4)`, `Array2D(2|3|4)`, and `Array3D(2|3|4)` and unit tests
fix: Add offical support for `Array(2)`, `Array(3)`, and `Array(4)` and unit tests
fix: Mandelbulb constant used a constant, so moved to appropriate location
fix: Failing unit test for Safari
fix: When not falling back in HeadlessGL, call `STACKGL_resize_drawingbuffer`
fix: Remove `xyz` variable from glsl
fix: Add `uniform4fv` and `uniform4iv` to WebGL implementation
fix: Check for kernel settings `constantTypes` and `argumentTypes`
fix: Inherit type from kernel in KernelValue constructors
fix: Add some typescript details for `GPUVariableType`, `IKernelSettings`, and `ITypesList`
fix: Add support for 4d array in `utils.getMemoryOptimizedFloatTextureSize` for the special use case of `Array3D(2|3|4)`
fix: Add `utils.flatten4dArrayTo` for the special use case of `Array3D(2|3|4)`
fix: Add support for 4d array in `utils.flattenTo`
fix: Bump and build
feat: Allow for arrow functions as kernels
fix: Deep types where the argument contains a function call, and test
fix: Only set argument type if it isn't already set
fix: Bump version and build
fix: Add Sponsorship from browser-stack
feat: Add cat demo
feat: Type check even on CPU
fix: ArrayTexture support as arguments for internal arrays
fix: Typo from "Interger" to "Integer"
feat: Bump and build version number
feat: `switch` statements
feat: `kernel.toString()` has as well `.getPixels()`
fix: Proper fallback when arguments or constants are not supported
fix: Removal of infamous `|| 'Number'` for argument types and return types
fix: detect circlical logic in `FunctionBuilder.lookupReturnType()` and tests
fix: Allow subKernels to get their type detected as well
fix: `FunctionNode`'s `typeLookupMap` didn't have 'Float' or 'Integer'
feat: Turn off context checking in kernel, via `{ checkContext: false }`, used for `kernel.toString()`
fix: `GPU.upgradeDeprecatedCreateKernelSettings` to have a default return value
fix: Typings
fix: `kernelRunShortcut()` to better switch kernel when replacing
feat: It order to flatten methods, for `kernel.toString()` `utils.flattenFunctionToString()` and light unit testing of it
fix: Added sinon for testing
fix: Bump gl-wiretap
fix: Float handling
feat: added `optimizeFloatMemory` to better exemplify what it does and replace `floatTextures` and its voodoo in webgl2
feat: end to end strong type detection
Note: added a bunch of TODO's this is just a good resting point.