...it kind of snowballed from some needs
Fixes#521 - If `tactic` is not set, check precision allowed from WebGL, and automatically change based off needs, otherwise use value from `tactic`.
Fixes#535 - Internally check if texture from argument is the same as output, if so, clone this texture, and then clean it up after the kernel runs.
Fixes#536 - Normalize all declarations to non-destructured, and then parse
Fixes#537 - Change logic
Fixes#538 - Found the GL script that would work, and reduced the methods to use it
Fixes#539 - Found a better way of testing random, and this gives me an error for 1 in 10 runs, acceptable
Some refactoring for less duplicate code and documentation
Also fix default dynamicOutput = true, it should be false
Also add .DS_Store to .gitignore
Also update package-lock.json
Also fix some unit tests that deal with dynamic output
Also add `setDynamicOutput` and `setDynamicArguments` to typescript
Also fix issue where `uOutputDim` needs `Int32Array` in `.toString()`
Also added some spaces for `.toString()` to look more pretty
fix: Move `make` cli command to gulp so it runs in parallel
fix: Add official support for `Array1D(2|3|4)`, `Array2D(2|3|4)`, and `Array3D(2|3|4)` and unit tests
fix: Add offical support for `Array(2)`, `Array(3)`, and `Array(4)` and unit tests
fix: Mandelbulb constant used a constant, so moved to appropriate location
fix: Failing unit test for Safari
fix: When not falling back in HeadlessGL, call `STACKGL_resize_drawingbuffer`
fix: Remove `xyz` variable from glsl
fix: Add `uniform4fv` and `uniform4iv` to WebGL implementation
fix: Check for kernel settings `constantTypes` and `argumentTypes`
fix: Inherit type from kernel in KernelValue constructors
fix: Add some typescript details for `GPUVariableType`, `IKernelSettings`, and `ITypesList`
fix: Add support for 4d array in `utils.getMemoryOptimizedFloatTextureSize` for the special use case of `Array3D(2|3|4)`
fix: Add `utils.flatten4dArrayTo` for the special use case of `Array3D(2|3|4)`
fix: Add support for 4d array in `utils.flattenTo`
fix: Bump and build
fix: added `warnVarUsage` and `Dealing With Transpilation`
fix: Test dynamic arguments and provide some fixes for
fix: Dynamic arguments for `CPUFunctionNode`
fix: Dynamic arguments for `WebGLKernelValueDynamicHTMLImage`, `WebGLKernelValueDynamicNumberTexture`, `WebGLKernelValueDynamicSingleInput`, `WebGL2KernelValueDynamicHTMLImage`, `WebGL2KernelValueDynamicNumberTexture`, and `WebGL2KernelValueDynamicSingleInput`
fix: `onRequestFallback` settings in `createKernel` and `createKernel` inclusion of `loopMaxIterations`, `dynamicOutput`, and `dynamicArgument` in settings for when switching kernels
fix: `WebGL2Kernel` and `HeadlessGLKernel` typescript definition extensions
feat: `switch` statements
feat: `kernel.toString()` has as well `.getPixels()`
fix: Proper fallback when arguments or constants are not supported
fix: Removal of infamous `|| 'Number'` for argument types and return types
fix: detect circlical logic in `FunctionBuilder.lookupReturnType()` and tests
fix: Allow subKernels to get their type detected as well
fix: `FunctionNode`'s `typeLookupMap` didn't have 'Float' or 'Integer'
feat: Turn off context checking in kernel, via `{ checkContext: false }`, used for `kernel.toString()`
fix: `GPU.upgradeDeprecatedCreateKernelSettings` to have a default return value
fix: Typings
fix: `kernelRunShortcut()` to better switch kernel when replacing
feat: It order to flatten methods, for `kernel.toString()` `utils.flattenFunctionToString()` and light unit testing of it
fix: Added sinon for testing
fix: Bump gl-wiretap