fix: Added test suite for arrays and inputs for webgl and webgl2
fix: Rename "floatOutput" feature to "precision". Values can be "unsigned" or "single"
fix: Add input and Input to typings
fix: Use Int32Array for input.size
fix: Float handling
feat: added `optimizeFloatMemory` to better exemplify what it does and replace `floatTextures` and its voodoo in webgl2
feat: end to end strong type detection
Note: added a bunch of TODO's this is just a good resting point.
Change `HTMLImageArray` render strategy to `gl.NEAREST`, like all the others
Let `WebGL2FunctionNode` extend `WebGLFunctionNode` and lighten
Remove all the different html pages associated with tests, and just use one file to handle them and use qunit for filtering them
Bump version number