Along with tests and documentation on which versions are affected. Sorry for the inconvenience!
feat: Add more advanced-typescript.ts
fix: Alter documentation mentioning v2
fix: Example of fluid.html, to use `immutable`
This is in favor of using for loop variable position tracking, which is removed.
feat: Removal of no longer needed `warnVarUsage`
feat: If ternary returns void, use if statement in webgl
fix: Update documentation and clarify variable declarations
Officially support private functions - WOOHOO!
fix: Update typescript definitions
fix: `GPU.createKernel`'s `onRequestFallback` to switch kernels entirely so the fallback doesn't continue to happen over and over
fix: `GPU.createKernel`'s `onRequestFallback` to use `argumentTypes`
fix: Minification
fix: examples to use minification
fix: Fix kernel string to support `Array1D(2|3|4)` and `Array3D(2|3|4)`
fix: `lookupKernelValueType` to as well get type, to make lookup easier for `Texture`s
fix: `Kernel` to properly build `this.kernelArguments` and `this.kernelConstants`
fix: `KernelValue` to get its type from `value.type` if it exists
fix: `@returns` keyword in favor of `@return` in some places
fix: DoxDox documentation issue
fix: Remove old reference to "Automatically-built Documentation", no longer applicable
fix: Bump and build
fix: move `GLKernel.fixIntegerDivisionAccuracy` to `Kernel.fixIntegerDivisionAccuracy` as it has to do with typing
fix: FunctionTracer 'ConditionalExpression' needed `ast.test`
test: Add test for FunctionTracer 'ConditionalExpression' `ast.test` usage
fix: division type handling with `Kernel.fixIntegerDivisionAccuracy` true
test: Add test for division handling with and without `Kernel.fixIntegerDivisionAccuracy` true
fix: Greater than, less than evaluation when comparing an integer with a literal that is a float, try not to cast left, but rather cast left to right
fix: Constants that do not have a type defined should fail
fix: Don't prevent "random" as a native function name
fix: Allow Texture constructor to inherit instance of GPU for easy .toArray()
fix: Texture constructor as settings object for easier understanding of order input
fix: Typescript corrections for Texture
fix: Bump headless-gl version to that of Multiple Render Targets