/* eslint-disable class-methods-use-this */ import Point from '@mapbox/point-geometry'; import LatLng from './lat_lng'; import { wrap } from './wrap'; // A single transform, generally used for a single tile to be scaled, rotated, and zoomed. export default class Transform { constructor(tileSize, minZoom, maxZoom) { this.tileSize = tileSize || 512; // constant this._minZoom = minZoom || 0; this._maxZoom = maxZoom || 52; this.latRange = [-85.05113, 85.05113]; this.width = 0; this.height = 0; this.zoom = 0; this.center = new LatLng(0, 0); this.angle = 0; } get minZoom() { return this._minZoom; } set minZoom(zoom) { this._minZoom = zoom; this.zoom = Math.max(this.zoom, zoom); } get maxZoom() { return this._maxZoom; } set maxZoom(zoom) { this._maxZoom = zoom; this.zoom = Math.min(this.zoom, zoom); } get worldSize() { return this.tileSize * this.scale; } get centerPoint() { return new Point(0, 0); // this.size._div(2); } get size() { return new Point(this.width, this.height); } get bearing() { return -this.angle / Math.PI * 180; } set bearing(bearing) { this.angle = -wrap(bearing, -180, 180) * Math.PI / 180; } get zoom() { return this._zoom; } set zoom(zoom) { const zoomV = Math.min(Math.max(zoom, this.minZoom), this.maxZoom); this._zoom = zoomV; this.scale = this.zoomScale(zoomV); this.tileZoom = Math.floor(zoomV); this.zoomFraction = zoomV - this.tileZoom; } zoomScale(zoom) { return Math.pow(2, zoom); } scaleZoom(scale) { return Math.log(scale) / Math.LN2; } project(latlng, worldSize) { return new Point( this.lngX(latlng.lng, worldSize), this.latY(latlng.lat, worldSize) ); } unproject(point, worldSize) { return new LatLng( this.yLat(point.y, worldSize), this.xLng(point.x, worldSize) ); } get x() { return this.lngX(this.center.lng); } get y() { return this.latY(this.center.lat); } get point() { return new Point(this.x, this.y); } // lat/lon <-> absolute pixel coords convertion lngX(lon, worldSize) { return (180 + lon) * (worldSize || this.worldSize) / 360; } // latitude to absolute y coord latY(lat, worldSize) { const y = 180 / Math.PI * Math.log(Math.tan(Math.PI / 4 + lat * Math.PI / 360)); return (180 - y) * (worldSize || this.worldSize) / 360; } xLng(x, worldSize) { return x * 360 / (worldSize || this.worldSize) - 180; } yLat(y, worldSize) { const y2 = 180 - y * 360 / (worldSize || this.worldSize); return 360 / Math.PI * Math.atan(Math.exp(y2 * Math.PI / 180)) - 90; } locationPoint(latlng) { const p = this.project(latlng); return this.centerPoint._sub(this.point._sub(p)._rotate(this.angle)); } pointLocation(p) { const p2 = this.centerPoint._sub(p)._rotate(-this.angle); return this.unproject(this.point.sub(p2)); } }