"use strict" var triangle = require('a-big-triangle') var fit = require('canvas-fit') var getContext = require('gl-context') var createShader = require('glslify') var unpackFloat = require("../index.js") var canvas = container.appendChild(document.createElement('canvas')) var gl = getContext(canvas, render) window.addEventListener('resize', fit(canvas), false) var shader = glslify({ vert: "\ attribute vec2 position;\ void main() {\ gl_Position = vec4(position, 0, 1);\ }", frag: "\ uniform highp float f;\ #pragma glslify: packFloat = require(../index.glsl)\ void main() {\ gl_FragColor = packFloat(f);\ }"})(gl) function render() { var num = Math.random() //Draw shader shader.bind() shader.uniforms.f = num triangle(gl) //Read back the float var buffer = new Uint8Array(4) gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buffer) //Log output to console console.log("expected:", num, "got:", ) }