mirror of
https://github.com/gre/gl-react.git
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46 lines
1.1 KiB
JavaScript
46 lines
1.1 KiB
JavaScript
const React = require("react");
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const GL = require("gl-react");
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const shaders = GL.Shaders.create({
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colorify: {
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frag: `
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precision highp float;
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varying vec2 uv;
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uniform sampler2D image;
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uniform sampler2D colorScale; // used as a lookup texture
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uniform float legend;
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float monochrome (vec3 c) {
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return 0.2125 * c.r + 0.7154 * c.g + 0.0721 * c.b;
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}
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void main () {
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vec4 imgC = texture2D(image, uv / vec2(1.0, 1.0 - legend) - vec2(0.0, legend));
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vec4 scaleC = texture2D(colorScale, vec2(monochrome(imgC.rgb), 0.5));
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float legendArea = step(uv.y, legend);
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gl_FragColor = step(uv.y, legend - 0.02) * texture2D(colorScale, uv) +
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step(legend, uv.y) * vec4(scaleC.rgb, imgC.a * scaleC.a);
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}
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`
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}
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});
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class Colorify extends React.Component {
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render () {
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const { width, height, children: image, colorScale, legend } = this.props;
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return <GL.View
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shader={shaders.colorify}
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width={width}
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height={height}
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uniforms={{ image, colorScale, legend }}
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opaque={false}
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/>;
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}
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}
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Colorify.defaultProps = {
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legend: 0.06
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};
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module.exports = Colorify;
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