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12 lines
191 B
GLSL
12 lines
191 B
GLSL
precision highp float;
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varying vec2 uv;
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uniform sampler2D t1;
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uniform sampler2D t2;
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void main () {
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vec4 c1 = texture2D(t1, uv);
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vec4 c2 = texture2D(t2, uv);
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gl_FragColor = c1 * c2;
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}
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