gl-react/Examples/Tests/display2.frag
2015-09-08 15:12:10 +02:00

15 lines
379 B
GLSL

precision highp float;
varying vec2 uv;
uniform sampler2D t1;
uniform sampler2D t2;
uniform bool vertical;
void main () {
float v = vertical ? 1.0 : 0.0;
vec2 p = uv * mix(vec2(2.0, 1.0), vec2(1.0, 2.0), v);
vec4 c1 = step(mix(p.x, p.y, v), 1.0) * texture2D(t1, p);
vec4 c2 = step(1.0, mix(p.x, p.y, v)) * texture2D(t2, p - vec2(1.0-v, v));
gl_FragColor = c1 + c2;
}