51 lines
1.5 KiB
JavaScript

const React = require("react");
const GL = require("gl-react");
const shaders = GL.Shaders.create({
blur1D: {
frag: `
precision highp float;
varying vec2 uv;
uniform sampler2D t;
uniform vec2 direction;
uniform vec2 resolution;
// from https://github.com/Jam3/glsl-fast-gaussian-blur
vec4 blur13(sampler2D image, vec2 uv, vec2 resolution, vec2 direction) {
vec4 color = vec4(0.0);
vec2 off1 = vec2(1.411764705882353) * direction;
vec2 off2 = vec2(3.2941176470588234) * direction;
vec2 off3 = vec2(5.176470588235294) * direction;
color += texture2D(image, uv) * 0.1964825501511404;
color += texture2D(image, uv + (off1 / resolution)) * 0.2969069646728344;
color += texture2D(image, uv - (off1 / resolution)) * 0.2969069646728344;
color += texture2D(image, uv + (off2 / resolution)) * 0.09447039785044732;
color += texture2D(image, uv - (off2 / resolution)) * 0.09447039785044732;
color += texture2D(image, uv + (off3 / resolution)) * 0.010381362401148057;
color += texture2D(image, uv - (off3 / resolution)) * 0.010381362401148057;
return color;
}
void main () {
gl_FragColor = blur13(t, uv, resolution, direction);
}
`
}
});
module.exports = GL.createComponent(
({ width, height, direction, children }) =>
<GL.View
shader={shaders.blur1D}
width={width}
height={height}
uniforms={{
direction,
resolution: [ width, height ]
}}>
<GL.Uniform name="t">{children}</GL.Uniform>
</GL.View>
, {
displayName: "Blur1D"
});