# GL.Target `GL.Target` allows to render a shader with any content. It can be an image, a video, a complex content (including texts and images...) or even another `GL.Component` (which allows to **compose and stack effects**). **Example:** ```html ...children ``` ## Props - **`uniform`** *(string)* **(required)**: The name of the shader texture uniform to use for rendering the content. - **`children`** *(any)* **(required)**: The content to use as a uniform texture. It can be: - an image URL (this is like giving it as an uniform). - a `GL.Component` or `GL.View` (this allows to stack effects). - any content to rasterize (this feature is advanced, see below for support detail). ## difference between `gl-react` and `gl-react-native` rasterization support > **N.B.** The content rasterization remains experimental. It current does not support children content refreshing (like load events,...). ### gl-react-native In `gl-react-native`, `GL.Target` can contain any content! The resulting UIView will be rasterized and rendered into the GL View. **Example (adapted from Simple/):** ```html Throw me to the wolves {text} ``` (and here is render implementation of `HueRotate`) ```html {children} ``` ### gl-react `GL.Target` have a limited support in `gl-react` because the web does not allow to rasterize any DOM element. Only one child is supported per `GL.Target` and it MUST be either: an ``, a `