# Component
**`GL.Component` is the class to extend to implement a GL Component.**
```js
class MyEffect extends GL.Component {
render () {
return ...;
}
}
```
`GL.Component` allows to **compose** effects:
it tells the `gl-react-core` algorithm to "unfold" the `render()` looking for a `GL.View` to merge with.
> Technically, this is not required to extend `GL.Component` (you can still use `React.Component`),
but this is generally a good idea (you always want to make a component "composable").
## Composing effects
Once you have defined your component that inject children, you can then compose it with another.
**Example:**
```html
http://i.imgur.com/qM9BHCy.jpg
```
and you can make generic component out of it:
```js
class BlurNegative extends GL.Component {
render () {
const { width, height, blur, children } = this.props;
return
{children}
;
}
}
```
and use it:
```html
http://i.imgur.com/qM9BHCy.jpg
```
## Implementation notes
Effects composition are made efficient using OpenGL Framebuffers:
the rendering is made in the same pipeline.
[`gl-react-core`](https://github.com/ProjectSeptemberInc/gl-react-core)
contains the core logic (shared across both `gl-react` and `gl-react-native`)
that convert the Virtual DOM Tree into `data`, an object tree that represent the rendering pipeline.