# Component **`GL.Component` is the class to extend to implement a GL Component.** ```js class MyEffect extends GL.Component { render () { return ...; } } ``` `GL.Component` allows to **compose** effects: it tells the `gl-react-core` algorithm to "unfold" the `render()` looking for a `GL.View` to merge with. > Although it is technically not required to extend `GL.Component` (you can still use `React.Component`), this is generally a good idea because you always want to make a component "composable". ## Composing effects Effects component can be implemented as follow: ```js // Assuming we have defined a shaders.myEffect, where the frag have: // a `tex` sampler2D uniform // a `someParam` uniform class MyEffect extends GL.Component { render () { const { width, height, children, someParam } = this.props; return {children} ; } } ``` Once you have defined effect components that inject `children` (let's say `Blur` and `Negative`), you can compose them together. **Example:** ```html http://i.imgur.com/qM9BHCy.jpg ``` and define another generic component out of it: ```js class BlurNegative extends GL.Component { render () { const { width, height, blur, children } = this.props; return {children} ; } } ``` and use it: ```html http://i.imgur.com/qM9BHCy.jpg ``` ## Implementation notes Effects composition are made efficient using OpenGL Framebuffers: the rendering is made in the same pipeline. [`gl-react-core`](https://github.com/ProjectSeptemberInc/gl-react-core) contains the core logic (shared across both `gl-react` and `gl-react-native`) that convert the Virtual DOM Tree into `data`, an object tree that represent the rendering pipeline. Respective implementation will then uses that `data` tree and render it in OpenGL (for gl-react-native) or in WebGL (for gl-react, using [stack.gl](http://stack.gl) libs).