Gaëtan Renaudeau
db3bc31a27
gl-react-exponent -> gl-react-expo
2017-03-29 13:28:06 +02:00
Gaëtan Renaudeau
128ef68ebc
Prepare 3.0.0-alpha.5
2017-03-14 22:18:34 +01:00
Gaëtan Renaudeau
18af63aac8
add an example using Three.js
2017-03-14 12:14:42 +01:00
Gaëtan Renaudeau
436e468b6f
gl-react-native: experimental support of texture. support local/distant images
2017-03-13 15:50:21 +01:00
Gaëtan Renaudeau
4cc31a74cb
Prepare 3.0.0-alpha.4
2017-03-09 20:48:13 +01:00
Gaëtan Renaudeau
93086151ef
fixes https://github.com/gre/gl-react/issues/85
2017-03-03 16:50:05 +01:00
Gaëtan Renaudeau
ef94ca9021
fixes https://github.com/gre/gl-react/issues/84
2017-03-02 14:55:12 +01:00
Gaëtan Renaudeau
4d4b567726
fundamentally refactor the way width/height works
...
in gl-react: the context no longer have {width,height} but have {glSizable} which is an object with a getGLSize function. the size is dynamically calculated in the graph & using gl.drawingBufferWidth / gl.drawingBufferHeight which allows more flexible implementations.
in gl-react-dom: nothing fundamentally changes
in gl-react-native/exponent: Surface no longer takes width/height props! instead, it is just the style object, like any usual React Native view. e.g. you can use flexbox!
2017-03-02 14:42:21 +01:00
Gaëtan Renaudeau
cf49cf717f
first impl of gl-react-native (wip)
...
it works but remain some bugs and image texture is not yet supported
2017-02-28 22:11:40 +01:00
Gaëtan Renaudeau
309a02b4be
gl-react-native->gl-react-exponent. gl-react-native will be the standalone impl
2017-01-30 12:31:57 +01:00
Gaëtan Renaudeau
40ba452723
prep for alpha.2 release
2017-01-23 14:43:38 +01:00
Gaëtan Renaudeau
f91b51def7
wip
2017-01-23 14:40:36 +01:00
Gaëtan Renaudeau
9c28a0bb49
wip on fixing for android
2017-01-17 16:53:09 +01:00
Gaëtan Renaudeau
fc48897bba
polish , fixes
2017-01-17 12:32:40 +01:00
Gaëtan Renaudeau
21e4d483df
fix code to make ndarray & linear filtering work
2017-01-16 12:06:19 +01:00
Gaëtan Renaudeau
d9766a6ae2
wip
2017-01-12 18:37:46 +01:00
Gaëtan Renaudeau
511e78a0cf
wip on refactoring without using gl-fbo & gl-texture2d
...
some tests still don't pass, got to fix all cases.
however, it's a first step toward better controls of gl calls (and less complexity of that)
the RN impl is a bit more supported to match Exponent implemented subset
2016-12-27 20:37:33 +01:00
Gaëtan Renaudeau
18537428f1
rm dead code
2016-12-26 17:18:22 +01:00
Gaëtan Renaudeau
dc4ac09fe0
port some examples into cookbook-rn
2016-12-26 16:50:51 +01:00
Gaëtan Renaudeau
e921b83d95
_destroyGLObjects() only call dispose if gl is available
...
this is a workaround for tests to pass ( https://github.com/stackgl/headless-gl/issues/90 ), as soon as React have this fixed https://github.com/facebook/react/pull/8512
2016-12-07 11:06:01 +01:00
Gaëtan Renaudeau
7e428f17fc
'Prepare 3.0.0-alpha1'
2016-12-03 12:20:30 +01:00
Gaëtan Renaudeau
4889688d14
fix flow
2016-12-03 11:24:38 +01:00
Gaëtan Renaudeau
4600bcedd0
initial release
2016-12-02 10:55:17 +01:00