From ea06ecb2d0f18afa3a2e41ae3264dde38be87c9b Mon Sep 17 00:00:00 2001 From: Jussi Kinnula Date: Wed, 31 Oct 2018 11:29:13 +0200 Subject: [PATCH] When binding vertex shader attribute "_p", check if it's used actually in shader --- packages/gl-react/src/createSurface.js | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/packages/gl-react/src/createSurface.js b/packages/gl-react/src/createSurface.js index bddf5cd..d1d505d 100755 --- a/packages/gl-react/src/createSurface.js +++ b/packages/gl-react/src/createSurface.js @@ -538,7 +538,9 @@ export default ({ prependGLSLName(vert, name), prependGLSLName(frag, name) ); - shader.attributes._p.pointer(); + for (let key in shader.attributes) { + shader.attributes[key].pointer(); + } return shader; }