From 71faba1e329e3cd2c86619f2bfe1b8ab5918cb83 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ga=C3=ABtan=20Renaudeau?= Date: Fri, 28 Aug 2015 20:11:20 +0200 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index e134779..853cddd 100644 --- a/README.md +++ b/README.md @@ -56,7 +56,7 @@ class HelloGL extends GL.Component { - **Virtual DOM and immutable** paradigm: OpenGL is a low level imperative and mutable API. This library takes the best of it and exposes it in an immutable, descriptive way. - **Performance** -- **Developer experience**: the application doesn't crash on bugs - it uses React Native error message to display GLSL errors, with Live Reload support to make experimenting with effects easy. +- **Developer experience**: the application doesn't crash on bugs - Live Reload support make experimenting with effects easy (also `gl-react-native`'s version uses React Native error message to display GLSL errors). - **Uniform bindings**: bindings from JavaScript objects to OpenGL GLSL language types (bool, int, float, vec2, vec3, vec4, mat2, mat3, mat4, sampler2D...) - **Support for images** as a texture uniform. - **Support for \, \