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* checkpoint vitepress docs * edits * edits * hero drop shadow * d3-array edits * resolve d3 * split d3-array * move d3-array stuff around * d3-array is collapsed: true * italicize parameter names * searching edits * update dependencies * d3-array edits * array edits * array edits * array edits * array edits * array edits * move files * array edits * array edits * array edits * getting started edits * modules page * array edits * more structure * live example * dsv edits * fetch edits * dsv edits * random edits * time format edits * time edits * time edits * modules edits * color edits * color edits * interpolate edits * scale-chromatic edits * selection edits * break up d3-interpolate * scale edits * time scale edits * scale edits * scale edits * band edits * band edits * more descriptive titles * band and point edits * sequential edits * diverging edits * quantize edits * quantile edits * threshold edits * doc edits * fix titles * sequential edits * axis edits * axis edits * axis edits * shape edits * shape edits * dark mode chart * dark mode chart * curve edits * interpolate edits * line edits * link edits * radial edits * pie edits * symbol edits * stack edits * stack examples * path edits * polygon edits * quadtree edits * random examples * ease edits * ease edits * ease edits * timer edits * delaunay edits * quadtree find example * voronoi edits * dispatch edits * contour edits * chord edits * chord edits * fix find highlight * quadtree animation * transition edits * transition edits * transition edits * zoom edits * drag edits * brush edits * force edits * voronoi neighbors example * hierarchy edits * api edits * community edits * getting started edits * geo edits * Add short "D3 in React" section (#3659) * Add short "D3 in React" section I know you removed the TODO but I was already trying to fill it in! I think just making the distinction of modules that touch the DOM and those that don't was super clarifying for me personally when I figured that out. And I always forget the most basic ref pattern (and still might've messed it up here). I don't think we should get into updating or interactivity or whatever, but I think just this much goes a long way toward demystifying (and showing just the most basic best practices). * forgot i made data generic, rm reference to normal distribution * useEffect cleans up after itself Co-authored-by: Mike Bostock <mbostock@gmail.com> * Update getting-started.md --------- Co-authored-by: Mike Bostock <mbostock@gmail.com> * build fixes * index edits --------- Co-authored-by: Toph Tucker <tophtucker@gmail.com>
76 lines
1.6 KiB
Vue
76 lines
1.6 KiB
Vue
<script>
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import * as d3 from "d3";
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function render(el, {padAngle, padRadius, cornerRadius}) {
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const width = 400;
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const height = 400;
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const outerRadius = height / 2 - 10;
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const innerRadius = outerRadius / 3;
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const data = [1, 1, 2, 3, 5, 8, 13, 21];
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const pie = d3.pie().padAngle(padAngle);
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const arc = d3.arc().innerRadius(innerRadius).outerRadius(outerRadius).padRadius(padRadius);
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const svg = d3.select(el)
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.selectAll("svg")
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.data([null])
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.join("svg")
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.attr("width", width)
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.attr("height", height)
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.attr("viewBox", [-width / 2, -height / 2, width, height]);
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svg.selectChildren("[fill='none']")
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.data(cornerRadius ? [null] : [])
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.join("g")
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.attr("fill", "none")
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.attr("stroke", "currentColor")
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.selectAll("path")
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.data(pie(data))
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.join("path")
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.attr("d", arc.cornerRadius(0));
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svg.selectChildren("[fill='currentColor']")
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.data([null])
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.join("g")
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.attr("fill", "currentColor")
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.attr("fill-opacity", 0.2)
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.attr("stroke", "currentColor")
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.attr("stroke-width", "1.5px")
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.attr("stroke-linejoin", "round")
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.selectAll("path")
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.data(pie(data))
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.join("path")
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.attr("d", arc.cornerRadius(cornerRadius));
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return svg.node();
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}
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export default {
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props: {
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cornerRadius: {
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type: Number,
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default: 0
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},
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padAngle: {
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type: Number,
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default: 0.03
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},
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padRadius: {
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type: Number,
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optional: true
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}
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},
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mounted() {
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render(this.$el, this);
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},
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updated() {
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render(this.$el, this);
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}
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}
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</script>
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<template>
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<div></div>
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</template>
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