mirror of
https://github.com/pissang/claygl.git
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77 lines
2.0 KiB
HTML
77 lines
2.0 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta http-equiv="X-UA-Compatible" content="ie=edge" />
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<script src="../dist/claygl.js"></script>
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<title>Ambient Cubemap Light</title>
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</head>
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<body>
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<style>
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html,
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body,
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#main {
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height: 100%;
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margin: 0;
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}
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</style>
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<div id="main"></div>
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<script>
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var app = clay.application.create('#main', {
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graphic: {
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linear: true,
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tonemapping: true
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},
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init: function (app) {
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// Create camera
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this._camera = app.createCamera([0, 10, 25], [0, 0, 0]);
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// Use orbit control
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this._control = new clay.plugin.OrbitControl({
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target: this._camera,
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domElement: app.container
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});
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app.createAmbientCubemapLight('./assets/textures/hdr/pisa.hdr', 1, 0.5, 2);
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for (var i = 0; i < 10; i++) {
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app
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.createSphere({
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metalness: 1,
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roughness: i / 10
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})
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.position.set((i - 5) * 3, -2, 0);
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app
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.createSphere({
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metalness: 0,
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roughness: i / 10
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})
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.position.set((i - 5) * 3, -5, 0);
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}
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// Load boombox model. return a load promise to make sure the look will be start after model loaded.
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return app
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.loadModel('./assets/models/BoomBox/BoomBox.gltf', {
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waitTextureLoaded: true
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})
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.then(function (result) {
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result.rootNode.position.y = 5;
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result.rootNode.scale.set(300, 300, 300);
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});
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},
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loop: function (app) {
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this._control.update(app.frameTime);
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}
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});
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window.onresize = function () {
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app.resize();
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};
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</script>
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</body>
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</html>
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