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* wip: add rect area light in example * fix normal not normalized * update example * fix light accumulation for custom light in deferred renderer * fix alpha is larger than 1 in the light accumulation * naming tweaks * updateOffset in deferred renderer * convert albedo color to sRGB in gbuffer * support depth attachment in gbuffer * fix some shadow map issue in deferred renderer * clear depth buffer after render * update pcf kernel in shadow * fix light accumulate * fix pcf shadow in deferred renderer * deferred: fix pcss * respect to material linear * can disable camera bounding box intersection in shadowmap * deferred: show black when there is no light * resize support pixelRatio * release alpha.18