claygl/example/framebuffer.ts
2022-05-14 19:41:38 +08:00

70 lines
1.5 KiB
TypeScript

import {
Renderer,
PerspectiveCamera,
OrthographicCamera,
Material,
CubeGeometry,
PlaneGeometry,
Texture2D,
Mesh,
FrameBuffer,
Vector3,
PointLight,
Scene,
createStandardShader,
createBasicShader,
startTimeline
} from 'claygl';
const renderer = new Renderer({
canvas: document.getElementById('main') as HTMLCanvasElement,
devicePixelRatio: 1.0
});
//Create scene
const scene = new Scene();
const camera = new PerspectiveCamera({
aspect: renderer.getViewportAspect(),
far: 500
});
const cube = new CubeGeometry();
const material = new Material(createStandardShader());
const texture = new Texture2D();
texture.load('assets/textures/crate.gif');
material.set('diffuseMap', texture);
const mesh = new Mesh(cube, material);
scene.add(mesh);
camera.position.set(0, 1.5, 3);
camera.lookAt(new Vector3(0, 0, 0));
const light = new PointLight({
color: [1.5, 1.5, 1.5]
});
light.position.set(0, 0, 3);
scene.add(light);
const frameBuffer = new FrameBuffer();
const rtt = new Texture2D({
width: 1024,
height: 1024
});
frameBuffer.attach(rtt);
const rttShader = createBasicShader();
const rttMesh = new Mesh(new PlaneGeometry(), new Material(rttShader));
rttMesh.material.set('diffuseMap', rtt);
const rttScene = new Scene();
rttScene.add(rttMesh);
const orthCamera = new OrthographicCamera();
startTimeline(() => {
frameBuffer.bind(renderer);
renderer.render(scene, camera);
frameBuffer.unbind(renderer);
renderer.render(rttScene, orthCamera);
mesh.rotation.rotateY(Math.PI / 500);
});