claygl/example/app_geometry.html

79 lines
2.5 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<script src="../dist/claygl.js"></script>
<title>Basic Cube</title>
</head>
<body>
<style>
html, body, #main {
overflow: hidden;
background: #111;
height: 100%;
margin: 0;
}
</style>
<div id="main"></div>
<script>
var app = clay.application.create('#main', {
event: true,
graphic: {
shadow: true
},
init: function (app) {
// Create camera
this._camera = app.createCamera([0, 3, 8], [0, 1, 0]);
// Create lights
app.createDirectionalLight([-1, -1, -1], '#fff', 0.7);
app.createAmbientLight('#fff', 0.3);
// Create geometries.
app.createCube();
app.createSphere().position.set(2, 0, 0);
app.createPlane().position.set(-2, 0, 0);
// More geometries can be found under clay.geometry namespace
app.createMesh(new clay.geometry.Cone()).position.set(4, 0, 0);
app.createMesh(new clay.geometry.Cylinder()).position.set(-4, 0, 0);
// Create a room
var roomCube = app.createCubeInside({
roughness: 1,
color: [0.3, 0.3, 0.3]
});
roomCube.silent = true;
// Cube not cast shadow to reduce the bounding box of scene and increse the shadow resolution.
roomCube.castShadow = false;
roomCube.scale.set(10, 10, 10);
roomCube.position.y = 9;
// Use orbit control
this._control = new clay.plugin.OrbitControl({
target: this._camera,
domElement: app.container
});
app.scene.on('mouseover', function (e) {
e.target.material.set('color', '#f00');
}).on('mouseout', function (e) {
e.target.material.set('color', '#fff');
});
},
loop: function (app) {
this._control.update(app.frameTime);
}
});
window.onresize = function () {
app.resize()
};
</script>
</body>
</html>