mirror of
https://github.com/pissang/claygl.git
synced 2026-01-25 16:46:30 +00:00
71 lines
1.9 KiB
HTML
71 lines
1.9 KiB
HTML
<html>
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<head>
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<meta charset="utf-8" />
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<script src="../dist/claygl.js"></script>
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</head>
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<body>
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<canvas width="600" height="640" id="Renderer1" style="float: left"></canvas>
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<canvas width="600" height="640" id="Renderer2" style="float: left"></canvas>
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<script type="text/javascript">
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var Shader = clay.Shader;
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var Material = clay.Material;
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var Mesh = clay.Mesh;
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var Cube = clay.geometry.Cube;
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var meshUtil = clay.util.mesh;
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var shaderLibrary = clay.shader.library;
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var renderer1 = new clay.Renderer({
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canvas: document.getElementById('Renderer1')
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});
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var renderer2 = new clay.Renderer({
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canvas: document.getElementById('Renderer2')
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});
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var scene = new clay.Scene();
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var camera = new clay.camera.Perspective({
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aspect: renderer1.getViewportAspect(),
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far: 500
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});
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var cube = new Cube();
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var shader = shaderLibrary.get('clay.lambert');
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var material = new Material({
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shader: shader
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});
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var texture = new clay.Texture2D();
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texture.image = new Image();
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texture.image.onload = function () {
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texture.dirty();
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};
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texture.image.src = 'assets/textures/crate.gif';
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material.set('diffuseMap', texture);
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material.set('color', [1, 1, 1]);
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var mesh = new Mesh({
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geometry: cube,
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material: material
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});
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camera.position.set(0, 4, 4);
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camera.lookAt(scene.position);
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scene.add(mesh);
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var light = new clay.light.Directional({
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color: [1.5, 1.5, 1.5]
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});
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light.position.set(50, 50, 50);
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light.lookAt(scene.position);
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scene.add(light);
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setInterval(function () {
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renderer2.render(scene, camera);
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renderer1.render(scene, camera);
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mesh.rotation.rotateY(Math.PI / 500);
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}, 20);
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</script>
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</body>
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</html>
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