claygl/example/lightgroup.html
pissang 6edabb3834 refact: use modern tools.
TypeScript, Prettier
2022-04-21 21:09:40 +08:00

114 lines
3.3 KiB
HTML

<html>
<head>
<meta charset="utf-8" />
<script src="../dist/claygl.js"></script>
<script type="text/javascript" src="lib/stats.js"></script>
</head>
<body style="margin: 0px; background-color: #20242b">
<canvas width="1200" height="640" id="main"></canvas>
<div id="time" style="position: absolute; left: 10px; top: 10px; color: white"></div>
<script type="text/javascript">
var Shader = clay.Shader;
var Material = clay.Material;
var Mesh = clay.Mesh;
var Cube = clay.geometry.Cube;
var meshUtil = clay.util.mesh;
var shaderLibrary = clay.shader.library;
var timeline = new clay.Timeline();
timeline.start();
var renderer = new clay.Renderer({
canvas: document.getElementById('main'),
devicePixelRatio: 1.0
});
renderer.resize(window.innerWidth, window.innerHeight);
var scene = new clay.Scene();
var camera = new clay.camera.Perspective({
aspect: renderer.getViewportAspect(),
far: 500
});
var cube = new Cube();
cube.generateTangents();
var diffuse = new clay.Texture2D();
diffuse.load('assets/textures/crate.gif');
var normal = new clay.Texture2D();
normal.load('assets/textures/normal_map.jpg');
var material1 = new Material({
shader: new Shader({
vertex: Shader.source('clay.standard.vertex'),
fragment: Shader.source('clay.standard.fragment')
})
});
material1.set('diffuseMap', diffuse);
material1.set('normalMap', normal);
var material2 = new Material({
shader: new Shader({
vertex: Shader.source('clay.standard.vertex'),
fragment: Shader.source('clay.standard.fragment')
})
});
material2.set('diffuseMap', diffuse);
material2.set('normalMap', normal);
var root = new clay.Node({
name: 'ROOT'
});
scene.add(root);
for (var i = 0; i < 20; i++) {
for (var j = 0; j < 10; j++) {
for (var k = 0; k < 50; k++) {
var mesh = new clay.Mesh({
geometry: cube,
material: i % 2 ? material1 : material2,
lightGroup: i % 2
});
mesh.position.set(
50 - Math.random() * 100,
50 - Math.random() * 100,
50 - Math.random() * 100
);
root.add(mesh);
}
}
}
var light1 = new clay.light.Point({
range: 200,
group: 0,
color: [1, 0.5, 0]
});
var light2 = new clay.light.Point({
range: 200,
group: 1,
color: [0, 0.5, 1]
});
scene.add(light1);
scene.add(light2);
scene.add(
new clay.light.Ambient({
intensity: 0.3
})
);
camera.position.set(0, 0, 10);
timeline.on('frame', function (deltaTime) {
var start = new Date().getTime();
renderer.render(scene, camera);
var renderTime = new Date().getTime() - start;
root.rotation.rotateY(Math.PI / 500);
stats.update();
});
var stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.right = '0px';
document.body.appendChild(stats.domElement);
</script>
</body>
</html>