claygl/example/cubes.html
pissang 6edabb3834 refact: use modern tools.
TypeScript, Prettier
2022-04-21 21:09:40 +08:00

98 lines
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HTML

<html>
<head>
<meta charset="utf-8" />
<script src="../dist/claygl.js"></script>
<script type="text/javascript" src="lib/stats.js"></script>
</head>
<body style="margin: 0px; background-color: #20242b">
<canvas width="1200" height="640" id="main"></canvas>
<div id="time" style="position: absolute; left: 10px; top: 10px; color: white"></div>
<script type="text/javascript">
var Shader = clay.Shader;
var Material = clay.Material;
var Mesh = clay.Mesh;
var Cube = clay.geometry.Cube;
var meshUtil = clay.util.mesh;
var shaderLibrary = clay.shader.library;
var timeline = new clay.Timeline();
timeline.start();
var renderer = new clay.Renderer({
canvas: document.getElementById('main'),
devicePixelRatio: 1.0
});
renderer.resize(window.innerWidth, window.innerHeight);
var scene = new clay.Scene();
var camera = new clay.camera.Perspective({
aspect: renderer.getViewportAspect(),
far: 500
});
var cube = new Cube();
cube.generateTangents();
var shader = shaderLibrary.get('clay.standard');
var material = new Material({
shader: shader
});
material.set('glossiness', 0.4);
var diffuse = new clay.Texture2D();
diffuse.load('assets/textures/crate.gif');
var normal = new clay.Texture2D();
normal.load('assets/textures/normal_map.jpg');
material.set('diffuseMap', diffuse);
material.set('normalMap', normal);
material.enableTexture('diffuseMap');
material.enableTexture('normalMap');
var root = new clay.Node({
name: 'ROOT'
});
scene.add(root);
for (var i = 0; i < 20; i++) {
for (var j = 0; j < 10; j++) {
for (var k = 0; k < 50; k++) {
var mesh = new clay.Mesh({
geometry: cube,
material: material
});
mesh.position.set(
50 - Math.random() * 100,
50 - Math.random() * 100,
50 - Math.random() * 100
);
root.add(mesh);
}
}
}
var light = new clay.light.Point({
range: 200
});
scene.add(light);
scene.add(
new clay.light.Ambient({
intensity: 0.4
})
);
camera.position.set(0, 0, 10);
timeline.on('frame', function (deltaTime) {
var start = new Date().getTime();
renderer.render(scene, camera);
var renderTime = new Date().getTime() - start;
document.getElementById('time').innerHTML =
Math.round(1000 / deltaTime) + '<br />' + renderTime + '<br />';
root.rotation.rotateY(Math.PI / 500);
stats.update();
});
var stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.right = '0px';
document.body.appendChild(stats.domElement);
</script>
</body>
</html>