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80 lines
2.0 KiB
HTML
80 lines
2.0 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta http-equiv="X-UA-Compatible" content="ie=edge" />
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<script src="../dist/claygl.js"></script>
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<script type="text/javascript" src="lib/dat.gui.js"></script>
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<title>GBuffer of animated model</title>
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</head>
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<body>
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<style>
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html,
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body,
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#main {
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height: 100%;
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margin: 0;
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}
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</style>
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<div id="main"></div>
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<script>
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var config = {
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debugType: 'normal'
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};
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var gui = new dat.GUI();
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gui.add(config, 'debugType', [
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'normal',
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'depth',
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'position',
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'glossiness',
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'metalness',
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'albedo',
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'velocity'
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]);
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var app = clay.application.create('#main', {
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autoRender: false,
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init: function (app) {
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this._gbuffer = new clay.deferred.GBuffer({
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enableTargetTexture4: true
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});
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// Create camera
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this._camera = app.createCamera([0, 150, 200], [0, 100, 0]);
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// Load boombox model.
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app.loadModel('./assets/models/SambaDancing/SambaDancing.gltf').then(function (result) {
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result.materials.forEach(function (mat) {
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mat.set('metalness', 1);
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});
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});
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// Create light
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app.createDirectionalLight([-1, -1, -1]);
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// Use orbit control
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this._control = new clay.plugin.OrbitControl({
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target: this._camera,
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domElement: app.container,
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timeline: app.timeline
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});
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},
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loop: function (app) {
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app.scene.update();
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this._gbuffer.resize(app.width, app.height);
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this._gbuffer.update(app.renderer, app.scene, this._camera);
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this._gbuffer.renderDebug(app.renderer, this._camera, config.debugType);
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}
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});
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window.onresize = function () {
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app.resize();
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};
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</script>
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</body>
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</html>
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