claygl/example/composite_ssr.ts
Yi Shen 4fd2569e7b
Simplify camera api (#140)
* wip: use camera.projection instead of different camera instances

Avoid switch camera projection needs to recreate the instance

* update examples

* release 2.0.0-alpha.35
2023-11-20 18:15:23 +08:00

156 lines
4.2 KiB
TypeScript

import {
Renderer,
Vector3,
Scene,
PlaneGeometry,
Mesh,
createStandardShader,
DirectionalLight,
Material,
Texture2D,
loadGLTF,
OrbitControl,
startTimeline,
Compositor,
SceneCompositeNode,
FilterCompositeNode,
Camera
} from 'claygl';
import { blendCompositeFragment } from 'claygl/shaders';
import GBufferNode from './common/HDComposite/GBufferNode';
import SSRCompositeNode from './common/HDComposite/SSRNode';
import dat from 'dat.gui';
const config = {
maxIteration: 20,
maxBinarySearchIteration: 5,
maxRayDistance: 7.5,
pixelStride: 16,
pixelStrideZCutoff: 50,
screenEdgeFadeStart: 0.9,
eyeFadeStart: 0.4,
eyeFadeEnd: 0.8,
roughness: 0.5
} as const;
const renderer = new Renderer({
canvas: document.getElementById('main') as HTMLCanvasElement,
pixelRatio: 1.0
});
const camera = new Camera('perspective', {
aspect: renderer.getViewportAspect()
});
camera.position.set(0, 4, 4);
camera.lookAt(Vector3.ZERO);
const scene = new Scene();
const planeGeo = new PlaneGeometry();
const plane = new Mesh(planeGeo, new Material(createStandardShader()));
plane.scale.set(14, 14, 1);
plane.rotation.rotateX(-Math.PI / 2);
// plane.material.set('color', [0.2, 0.2, 0.2]);
const diffuseTex = new Texture2D();
const normalTex = new Texture2D();
diffuseTex.load('assets/textures/oakfloor2/oakfloor2_basecolor.png');
normalTex.load('assets/textures/oakfloor2/oakfloor2_normal.png');
plane.geometry.generateTangents();
plane.material.set('diffuseMap', diffuseTex);
plane.material.set('normalMap', normalTex);
plane.material.set('uvRepeat', [5, 5]);
scene.add(plane);
const mainLight = new DirectionalLight({
intensity: 2
});
mainLight.position.set(12, 12, 12);
mainLight.lookAt(scene.position);
scene.add(mainLight);
const monkeys: Mesh[] = [];
loadGLTF('assets/models/suzanne/suzanne.gltf').then((res) => {
const suzanneGeometry = (res.scene!.getDescendantByName('Suzanne') as Mesh).geometry;
for (let i = 0; i < 8; i++) {
for (let j = 0; j < 8; j++) {
const mesh = new Mesh(suzanneGeometry, new Material(createStandardShader()));
mesh.position.set((i - 4) * 3, 1, (j - 4) * 3);
scene.add(mesh);
mesh.material.set('roughness', 0.5);
mesh.material.set('color', [0, 0, 0]);
mesh.material.set('emission', [Math.random(), Math.random(), Math.random()]);
monkeys.push(mesh);
}
}
});
const control = new OrbitControl({
target: camera,
domElement: renderer.canvas
});
const compositor = new Compositor();
const sceneNode = new SceneCompositeNode(scene, camera);
const gBufferNode = new GBufferNode(scene, camera);
const ssrNode = new SSRCompositeNode(camera);
const blendNode = new FilterCompositeNode(blendCompositeFragment);
ssrNode.inputs = {
gBufferTexture1: {
node: gBufferNode,
output: 'texture1'
},
gBufferTexture2: {
node: gBufferNode,
output: 'texture2'
},
colorTexture: sceneNode
};
blendNode.inputs = {
colorTex1: sceneNode,
colorTex2: ssrNode
};
blendNode.renderToScreen = true;
compositor.addNode(sceneNode, gBufferNode, ssrNode, blendNode);
let elpasedTime = 0;
startTimeline((deltaTime) => {
elpasedTime += deltaTime;
control.update(deltaTime);
monkeys.forEach(function (monkey, idx) {
monkey.position.y = 1 + 0.5 * (Math.sin(elpasedTime / 3e2 + idx) + 1);
});
compositor.render(renderer);
});
function resize() {
renderer.resize(window.innerWidth, window.innerHeight);
camera.projection.aspect = renderer.getViewportAspect();
}
window.onresize = resize;
resize();
function updateConfig() {
ssrNode.setParams(config);
}
updateConfig();
const gui = new dat.GUI();
gui.add(config, 'maxIteration', 0, 200).step(1).onChange(updateConfig);
gui.add(config, 'maxBinarySearchIteration', 0, 20).step(1).onChange(updateConfig);
gui.add(config, 'maxRayDistance', 0, 10).onChange(updateConfig);
gui.add(config, 'pixelStride', 0, 32).onChange(updateConfig);
gui.add(config, 'pixelStrideZCutoff', 0, 50).onChange(updateConfig);
gui.add(config, 'screenEdgeFadeStart', 0, 1).onChange(updateConfig);
gui.add(config, 'eyeFadeStart', 0, 1).onChange(updateConfig);
gui.add(config, 'eyeFadeEnd', 0, 1).onChange(updateConfig);
gui.add(config, 'roughness', 0, 1).onChange(function (val) {
plane.material.set('roughness', val);
});