mirror of
https://github.com/pissang/claygl.git
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109 lines
3.6 KiB
HTML
109 lines
3.6 KiB
HTML
<html>
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<head>
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<meta charset="utf-8">
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<script src="../dist/claygl.js"></script>
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<script type="text/javascript" src="lib/stats.js"></script>
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</head>
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<body style="margin:0px;">
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<canvas id="main"></canvas>
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<script>
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var renderer = new clay.Renderer({
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canvas: document.getElementById('main'),
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// devicePixelRatio: 1.0
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});
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renderer.resize(window.innerWidth, window.innerHeight);
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var deferredRenderer = new clay.deferred.Renderer();
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var camera = new clay.camera.Perspective({
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far: 10000,
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aspect: renderer.getViewportAspect()
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});
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var scene = new clay.Scene();
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var plane = new clay.Mesh({
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material: new clay.StandardMaterial({
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roughness: 0.9
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}),
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geometry: new clay.geometry.Plane()
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});
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plane.scale.set(10000, 10000, 1);
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plane.rotation.rotateX(-Math.PI / 2);
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var sphereGeo = new clay.geometry.Sphere();
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for (var i = 0; i < 100; i++) {
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var sphere = new clay.Mesh({
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material: new clay.StandardMaterial({
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roughness: 0.9
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}),
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geometry: sphereGeo
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});
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sphere.scale.set(40, 40, 40);
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sphere.position.set(randomInSquare(1000), 40, randomInSquare(1000));
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scene.add(sphere);
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}
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scene.add(plane);
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function randomInSquare(size) {
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return (Math.random() - 0.5) * size * 2
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}
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var spotLight = new clay.light.Spot({
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color: [1, 0, 0],
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range: 500,
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intensity: 10
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});
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spotLight.position.set(0, 50, 0);
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spotLight.rotation.rotateX(-Math.PI / 4);
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scene.add(spotLight);
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for (var i = 0; i < 100; i ++) {
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var pointLight = new clay.light.Point({
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color: [Math.random(), Math.random(), Math.random()],
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range: 100 + Math.random() * 100
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});
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var x = randomInSquare(1000);
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var z = randomInSquare(1000);
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var y = Math.random() * 30 + 30;
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pointLight.position.set(x, y, z);
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scene.add(pointLight);
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}
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var directionalLight = new clay.light.Directional({
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intensity: 0.5
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});
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directionalLight.position.set(10, 10, 10);
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directionalLight.lookAt(scene.position);
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scene.add(directionalLight);
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scene.add(new clay.light.Ambient({
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intensity: 0.2
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}));
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camera.position.set(0, 50, 100);
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camera.lookAt(scene.position);
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var control = new clay.plugin.OrbitControl({
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domElement: renderer.canvas,
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target: camera
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});
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var timeline = new clay.animation.Timeline();
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timeline.on('frame', function (deltaTime) {
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control.update(deltaTime);
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deferredRenderer.render(renderer, scene, camera);
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stats.update();
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});
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timeline.start();
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var stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.right = '0px';
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document.body.appendChild( stats.domElement )
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</script>
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</body>
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</html> |