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* wip: use camera.projection instead of different camera instances Avoid switch camera projection needs to recreate the instance * update examples * release 2.0.0-alpha.35
87 lines
2.0 KiB
TypeScript
87 lines
2.0 KiB
TypeScript
import {
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Renderer,
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Scene,
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loadGLTF,
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OrbitControl,
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Mesh,
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textureUtil,
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Geometry,
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AmbientCubemapLight,
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AmbientLight,
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StandardMaterial,
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Skybox,
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startTimeline,
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Camera
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} from 'claygl';
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const renderer = new Renderer({
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canvas: document.getElementById('main') as HTMLCanvasElement
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});
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renderer.resize(window.innerWidth, window.innerHeight);
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const camera = new Camera('perspective', {
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aspect: renderer.getViewportAspect()
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});
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camera.position.set(0, 0, 6);
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const scene = new Scene();
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function start() {}
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let suzanneGeometry: Geometry;
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loadGLTF('assets/models/suzanne/suzanne_high.gltf').then((res) => {
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suzanneGeometry = (res.scene!.getDescendantByName('Suzanne') as Mesh).geometry;
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textureUtil
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.loadTexture('assets/textures/hdr/pisa.hdr', {
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exposure: 2
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})
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.then((cubemap) => {
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cubemap.flipY = false;
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const ambientCubemapLight = new AmbientCubemapLight({
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cubemap
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});
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console.time('prefilter');
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ambientCubemapLight.prefilter(renderer, 256);
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console.timeEnd('prefilter');
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scene.add(ambientCubemapLight);
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const ambientLight = new AmbientLight({
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intensity: 0.5
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});
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scene.add(ambientLight);
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const skybox = new Skybox({
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environmentMap: ambientCubemapLight.cubemap
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});
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skybox.material.define('fragment', 'RGBM_DECODE');
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skybox.material.set('lod', 3.0);
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scene.skybox = skybox;
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for (let i = 0; i < 10; i++) {
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const material = new StandardMaterial({
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metalness: 1,
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roughness: i / 12
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});
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const mesh = new Mesh(suzanneGeometry, material);
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mesh.position.set((i - 5) * 2.1, 0, 0);
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scene.add(mesh);
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}
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renderer.render(scene, camera);
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});
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});
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const control = new OrbitControl({
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target: camera,
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domElement: renderer.canvas
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});
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startTimeline((deltaTime) => {
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control.update(deltaTime);
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renderer.render(scene, camera);
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});
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window.onresize = function () {
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renderer.resize(window.innerWidth, window.innerHeight);
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camera.aspect = renderer.getViewportAspect();
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};
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