claygl/example/skybox.ts
Yi Shen 4fd2569e7b
Simplify camera api (#140)
* wip: use camera.projection instead of different camera instances

Avoid switch camera projection needs to recreate the instance

* update examples

* release 2.0.0-alpha.35
2023-11-20 18:15:23 +08:00

53 lines
1.1 KiB
TypeScript

import {
Renderer,
Scene,
startTimeline,
TextureCube,
Skybox,
OrbitControl,
Vector3,
Camera
} from 'claygl';
const renderer = new Renderer({
canvas: document.getElementById('Main') as HTMLCanvasElement
});
const scene = new Scene();
const camera = new Camera('perspective', {
aspect: renderer.getViewportAspect(),
far: 500
});
const texture = new TextureCube({
flipY: false
});
texture.load({
px: 'assets/textures/cube/skybox/px.jpg',
nx: 'assets/textures/cube/skybox/nx.jpg',
py: 'assets/textures/cube/skybox/py.jpg',
ny: 'assets/textures/cube/skybox/ny.jpg',
pz: 'assets/textures/cube/skybox/pz.jpg',
nz: 'assets/textures/cube/skybox/nz.jpg'
});
const skybox = new Skybox();
skybox.setEnvironmentMap(texture);
scene.skybox = skybox;
camera.scale.set(10, 10, 10);
camera.position.set(5, 12, 10);
camera.lookAt(new Vector3(0, 8, 0));
const control = new OrbitControl({
target: camera,
domElement: renderer.canvas,
panSensitivity: 0.4,
zoomSensitivity: 0.4
});
renderer.render(scene, camera);
startTimeline((deltaTime) => {
control.update(deltaTime);
renderer.render(scene, camera);
});