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* wip: upgrade to webgl2 * update shaders to version 300 * fix index for texture must be constant in webgl 2 * remove npot * fix naming conflicts of using texture previously * fix wrong internal format in float textures. * fix depth texture format * fix texture enabled define * fix instancing * fix some cases * fix some case use extension * fix frag depth * tweak * generate mimap for NPOT texture * remove debugger code * fix alchemyao case * fix ssr case * not generate mipmap in compositor by default.