mirror of
https://github.com/pissang/claygl.git
synced 2026-01-18 16:22:29 +00:00
* wip: use camera.projection instead of different camera instances Avoid switch camera projection needs to recreate the instance * update examples * release 2.0.0-alpha.35
95 lines
2.0 KiB
TypeScript
95 lines
2.0 KiB
TypeScript
import {
|
|
Renderer,
|
|
Shader,
|
|
Scene,
|
|
Material,
|
|
Mesh,
|
|
CubeGeometry,
|
|
Texture2D,
|
|
Node as ClayNode,
|
|
PointLight,
|
|
startTimeline,
|
|
AmbientLight,
|
|
createStandardShader,
|
|
Camera
|
|
} from 'claygl';
|
|
import Stats from 'stats.js';
|
|
|
|
const renderer = new Renderer({
|
|
canvas: document.getElementById('main') as HTMLCanvasElement,
|
|
pixelRatio: 1.0
|
|
});
|
|
renderer.resize(window.innerWidth, window.innerHeight);
|
|
const scene = new Scene();
|
|
const camera = new Camera('perspective', {
|
|
aspect: renderer.getViewportAspect(),
|
|
far: 500
|
|
});
|
|
|
|
const cube = new CubeGeometry();
|
|
cube.generateTangents();
|
|
|
|
const diffuse = new Texture2D();
|
|
diffuse.load('assets/textures/crate.gif');
|
|
const normal = new Texture2D();
|
|
normal.load('assets/textures/normal_map.jpg');
|
|
|
|
const material1 = new Material(createStandardShader());
|
|
material1.set('diffuseMap', diffuse);
|
|
material1.set('normalMap', normal);
|
|
const material2 = new Material(createStandardShader());
|
|
material2.set('diffuseMap', diffuse);
|
|
material2.set('normalMap', normal);
|
|
|
|
const root = new ClayNode({
|
|
name: 'ROOT'
|
|
});
|
|
scene.add(root);
|
|
for (let i = 0; i < 20; i++) {
|
|
for (let j = 0; j < 10; j++) {
|
|
for (let k = 0; k < 50; k++) {
|
|
const mesh = new Mesh(cube, i % 2 ? material1 : material2, {
|
|
lightGroup: i % 2
|
|
});
|
|
mesh.position.set(
|
|
50 - Math.random() * 100,
|
|
50 - Math.random() * 100,
|
|
50 - Math.random() * 100
|
|
);
|
|
root.add(mesh);
|
|
}
|
|
}
|
|
}
|
|
var light1 = new PointLight({
|
|
range: 200,
|
|
group: 0,
|
|
color: [1, 0.5, 0]
|
|
});
|
|
var light2 = new PointLight({
|
|
range: 200,
|
|
group: 1,
|
|
color: [0, 0.5, 1]
|
|
});
|
|
scene.add(light1);
|
|
scene.add(light2);
|
|
scene.add(
|
|
new AmbientLight({
|
|
intensity: 0.3
|
|
})
|
|
);
|
|
|
|
camera.position.set(0, 0, 10);
|
|
|
|
startTimeline((deltaTime) => {
|
|
renderer.render(scene, camera);
|
|
root.rotation.rotateY(Math.PI / 500);
|
|
|
|
stats.update();
|
|
});
|
|
|
|
var stats = new Stats();
|
|
stats.dom.style.position = 'absolute';
|
|
stats.dom.style.top = '0px';
|
|
stats.dom.style.right = '0px';
|
|
document.body.appendChild(stats.dom);
|