claygl/example/framebuffer.ts
Yi Shen 4fd2569e7b
Simplify camera api (#140)
* wip: use camera.projection instead of different camera instances

Avoid switch camera projection needs to recreate the instance

* update examples

* release 2.0.0-alpha.35
2023-11-20 18:15:23 +08:00

66 lines
1.4 KiB
TypeScript

import {
Renderer,
Material,
CubeGeometry,
PlaneGeometry,
Texture2D,
Mesh,
FrameBuffer,
Vector3,
PointLight,
Scene,
createStandardShader,
createUnlitShader,
startTimeline,
Camera
} from 'claygl';
const renderer = new Renderer({
canvas: document.getElementById('main') as HTMLCanvasElement,
pixelRatio: 1.0
});
//Create scene
const scene = new Scene();
const camera = new Camera('perspective', {
aspect: renderer.getViewportAspect(),
far: 500
});
const cube = new CubeGeometry();
const material = new Material(createStandardShader());
const texture = new Texture2D();
texture.load('assets/textures/crate.gif');
material.set('diffuseMap', texture);
const mesh = new Mesh(cube, material);
scene.add(mesh);
camera.position.set(0, 1.5, 3);
camera.lookAt(new Vector3(0, 0, 0));
const light = new PointLight({
color: [1.5, 1.5, 1.5]
});
light.position.set(0, 0, 3);
scene.add(light);
const frameBuffer = new FrameBuffer();
const rtt = new Texture2D({
width: 1024,
height: 1024
});
frameBuffer.attach(rtt);
const rttShader = createUnlitShader();
const rttMesh = new Mesh(new PlaneGeometry(), new Material(rttShader));
rttMesh.material.set('diffuseMap', rtt);
const rttScene = new Scene();
rttScene.add(rttMesh);
const orthCamera = new Camera('orthographic');
startTimeline(() => {
renderer.render(scene, camera, frameBuffer);
renderer.render(rttScene, orthCamera);
mesh.rotation.rotateY(Math.PI / 500);
});