claygl/example/deferred_sphere.ts
Yi Shen 4fd2569e7b
Simplify camera api (#140)
* wip: use camera.projection instead of different camera instances

Avoid switch camera projection needs to recreate the instance

* update examples

* release 2.0.0-alpha.35
2023-11-20 18:15:23 +08:00

149 lines
3.4 KiB
TypeScript

import {
Renderer,
DeferredRenderer,
Scene,
Texture2D,
Mesh,
StandardMaterial,
PlaneGeometry,
SphereGeometry,
SphereLight,
loadGLTF,
OrbitControl,
startTimeline,
FullscreenQuadPass,
Shader,
constants,
Camera
} from 'claygl';
import Stats from 'stats.js';
import { outputTextureFragment } from 'claygl/shaders';
const renderer = new Renderer({
canvas: document.getElementById('main') as HTMLCanvasElement,
pixelRatio: 1.0
});
renderer.resize(window.innerWidth, window.innerHeight);
const deferredRenderer = new DeferredRenderer();
const camera = new Camera('perspective', {
far: 5000,
aspect: renderer.getViewportAspect()
});
const texture = new Texture2D({
wrapS: constants.REPEAT,
wrapT: constants.REPEAT,
anisotropic: 32
});
texture.load('assets/textures/rockwall_n.jpg');
const scene = new Scene();
const plane = new Mesh(
new PlaneGeometry(),
new StandardMaterial({
roughness: 0.5,
uvRepeat: [100, 100],
normalMap: texture
})
);
plane.scale.set(10000, 10000, 1);
plane.rotation.rotateX(-Math.PI / 2);
plane.geometry.generateTangents();
scene.add(plane);
function randomInSquare(size: number) {
return (Math.random() - 0.5) * size * 2;
}
const sphereGeo = new SphereGeometry();
const sphereLights: SphereLight[] = [];
const HEIGHT = 150;
for (let i = 0; i < 10; i++) {
for (let j = 0; j < 10; j++) {
const sphereLight = new SphereLight({
color: [Math.random(), Math.random(), Math.random()],
range: 600,
intensity: 2.0,
radius: 60
});
const x = (i - 5) * 400;
const z = (j - 5) * 400;
// const z = 0;
const y = HEIGHT;
sphereLight.position.set(x, y, z);
scene.add(sphereLight);
const lightMesh = new Mesh(
sphereGeo,
new StandardMaterial({
color: [0, 0, 0],
roughness: 1,
emission: sphereLight.color
})
);
const r = sphereLight.radius;
lightMesh.scale.set(r, r, r);
sphereLight.add(lightMesh);
sphereLights.push(sphereLight);
}
}
loadGLTF('assets/models/suzanne/suzanne_high.gltf').then((res) => {
const suzanneGeometry = (res.scene!.getDescendantByName('Suzanne') as Mesh).geometry;
const material = new StandardMaterial({
// specularColor: [0.95, 0.64, 0.54],
metalness: 0,
roughness: 0.2
});
for (let i = 0; i < 5; i++) {
for (let j = 0; j < 5; j++) {
const mesh = new Mesh(suzanneGeometry, material);
mesh.position.set((i - 2.5) * 500, 150, (j - 2.5) * 500);
mesh.scale.set(100, 100, 100);
scene.add(mesh);
}
}
});
camera.position.set(0, 1000, 100);
camera.lookAt(scene.position);
const control = new OrbitControl({
domElement: renderer.canvas,
target: camera
});
const debugPass = new FullscreenQuadPass(outputTextureFragment);
let elpasedTime = 0;
// debugPass.material.undefine('fragment', 'OUTPUT_ALPHA');
startTimeline((deltaTime) => {
control.update(deltaTime);
elpasedTime += deltaTime;
sphereLights.forEach(function (sphereLight, idx) {
sphereLight.position.y = HEIGHT + 200 * (Math.sin(elpasedTime / 3e2 + idx) + 1);
});
deferredRenderer.render(renderer, scene, camera);
// renderer.gl.clear(renderer.gl.COLOR_BUFFER_BIT);
// debugPass.setUniform('texture', deferredRenderer._depthTex);
// debugPass.render(renderer);
stats.update();
});
const stats = new Stats();
stats.dom.style.position = 'absolute';
stats.dom.style.top = '0px';
stats.dom.style.right = '0px';
document.body.appendChild(stats.dom);