claygl/example/cubes.ts
Yi Shen 4fd2569e7b
Simplify camera api (#140)
* wip: use camera.projection instead of different camera instances

Avoid switch camera projection needs to recreate the instance

* update examples

* release 2.0.0-alpha.35
2023-11-20 18:15:23 +08:00

87 lines
2.0 KiB
TypeScript

import {
CubeGeometry,
Material,
Renderer,
Scene,
createStandardShader,
Texture2D,
Node as ClayNode,
Mesh,
PointLight,
AmbientLight,
startTimeline,
Camera
} from 'claygl';
import Stats from 'stats.js';
const renderer = new Renderer({
canvas: document.getElementById('main') as HTMLCanvasElement,
pixelRatio: 1.0
});
renderer.resize(window.innerWidth, window.innerHeight);
const scene = new Scene();
const camera = new Camera('perspective', {
aspect: renderer.getViewportAspect(),
far: 500
});
const cube = new CubeGeometry();
cube.generateTangents();
const material = new Material(createStandardShader());
material.set('glossiness', 0.4);
const diffuse = new Texture2D();
diffuse.load('assets/textures/crate.gif');
const normal = new Texture2D();
normal.load('assets/textures/normal_map.jpg');
material.set('diffuseMap', diffuse);
material.set('normalMap', normal);
material.enableTexture('diffuseMap');
material.enableTexture('normalMap');
const root = new ClayNode({
name: 'ROOT'
});
scene.add(root);
for (let i = 0; i < 20; i++) {
for (let j = 0; j < 10; j++) {
for (let k = 0; k < 50; k++) {
const mesh = new Mesh(cube, material);
mesh.position.set(
50 - Math.random() * 100,
50 - Math.random() * 100,
50 - Math.random() * 100
);
root.add(mesh);
}
}
}
const light = new PointLight({
range: 200
});
scene.add(light);
scene.add(
new AmbientLight({
intensity: 0.4
})
);
camera.position.set(0, 0, 10);
startTimeline((deltaTime: number) => {
const start = new Date().getTime();
renderer.render(scene, camera);
const renderTime = new Date().getTime() - start;
document.getElementById('time')!.innerHTML =
Math.round(1000 / deltaTime) + '<br />' + renderTime + '<br />';
root.rotation.rotateY(Math.PI / 500);
stats.update();
});
const stats = new Stats();
stats.dom.style.position = 'absolute';
stats.dom.style.top = '0px';
stats.dom.style.right = '0px';
document.body.appendChild(stats.dom);