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* wip: use camera.projection instead of different camera instances Avoid switch camera projection needs to recreate the instance * update examples * release 2.0.0-alpha.35
87 lines
2.0 KiB
TypeScript
87 lines
2.0 KiB
TypeScript
import {
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CubeGeometry,
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Material,
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Renderer,
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Scene,
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createStandardShader,
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Texture2D,
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Node as ClayNode,
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Mesh,
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PointLight,
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AmbientLight,
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startTimeline,
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Camera
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} from 'claygl';
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import Stats from 'stats.js';
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const renderer = new Renderer({
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canvas: document.getElementById('main') as HTMLCanvasElement,
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pixelRatio: 1.0
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});
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renderer.resize(window.innerWidth, window.innerHeight);
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const scene = new Scene();
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const camera = new Camera('perspective', {
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aspect: renderer.getViewportAspect(),
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far: 500
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});
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const cube = new CubeGeometry();
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cube.generateTangents();
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const material = new Material(createStandardShader());
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material.set('glossiness', 0.4);
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const diffuse = new Texture2D();
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diffuse.load('assets/textures/crate.gif');
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const normal = new Texture2D();
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normal.load('assets/textures/normal_map.jpg');
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material.set('diffuseMap', diffuse);
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material.set('normalMap', normal);
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material.enableTexture('diffuseMap');
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material.enableTexture('normalMap');
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const root = new ClayNode({
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name: 'ROOT'
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});
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scene.add(root);
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for (let i = 0; i < 20; i++) {
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for (let j = 0; j < 10; j++) {
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for (let k = 0; k < 50; k++) {
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const mesh = new Mesh(cube, material);
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mesh.position.set(
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50 - Math.random() * 100,
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50 - Math.random() * 100,
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50 - Math.random() * 100
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);
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root.add(mesh);
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}
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}
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}
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const light = new PointLight({
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range: 200
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});
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scene.add(light);
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scene.add(
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new AmbientLight({
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intensity: 0.4
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})
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);
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camera.position.set(0, 0, 10);
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startTimeline((deltaTime: number) => {
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const start = new Date().getTime();
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renderer.render(scene, camera);
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const renderTime = new Date().getTime() - start;
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document.getElementById('time')!.innerHTML =
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Math.round(1000 / deltaTime) + '<br />' + renderTime + '<br />';
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root.rotation.rotateY(Math.PI / 500);
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stats.update();
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});
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const stats = new Stats();
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stats.dom.style.position = 'absolute';
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stats.dom.style.top = '0px';
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stats.dom.style.right = '0px';
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document.body.appendChild(stats.dom);
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