mirror of
https://github.com/pissang/claygl.git
synced 2026-01-18 16:22:29 +00:00
66 lines
1.5 KiB
TypeScript
66 lines
1.5 KiB
TypeScript
import { App3D, Vector3, createUnlitShader, OrbitControl } from 'claygl';
|
|
|
|
const app = new App3D('#main', {
|
|
graphic: {
|
|
shadow: true,
|
|
tonemapping: true
|
|
}
|
|
});
|
|
|
|
// Create camera
|
|
const camera = app.createCamera([0, 150, 200], [0, 100, 0]);
|
|
|
|
// Load boombox model.
|
|
app.loadModel('./assets/models/SambaDancing/SambaDancing.gltf');
|
|
|
|
// Create lights
|
|
app.createDirectionalLight([-1, -1, -1], '#fff', 0.7);
|
|
app.createAmbientLight('#fff', 0.3);
|
|
|
|
const pointLight1 = app.createPointLight([50, 100, 50], 500, '#00f', 5);
|
|
const pointLight2 = app.createPointLight([-80, 150, 70], 500, '#0f0', 5);
|
|
pointLight1.castShadow = true;
|
|
pointLight2.castShadow = true;
|
|
|
|
app.createSphere(
|
|
{
|
|
shader: createUnlitShader(),
|
|
color: [0, 0, 1]
|
|
},
|
|
pointLight1
|
|
);
|
|
|
|
app.createSphere(
|
|
{
|
|
shader: createUnlitShader(),
|
|
color: [0, 1, 0]
|
|
},
|
|
pointLight2
|
|
);
|
|
|
|
// Create a room.
|
|
const cube = app.createCubeInside({
|
|
roughness: 1,
|
|
color: [0.3, 0.3, 0.3]
|
|
});
|
|
// Cube not cast shadow to reduce the bounding box of scene and increse the shadow resolution.
|
|
cube.castShadow = false;
|
|
cube.scale.set(400, 400, 400);
|
|
cube.position.y = 400;
|
|
|
|
// Use orbit control
|
|
const control = new OrbitControl({
|
|
target: camera,
|
|
domElement: app.container
|
|
});
|
|
|
|
app.loop(function () {
|
|
control.update(app.frameTime);
|
|
pointLight1.rotateAround(new Vector3(0, 100, 0), new Vector3(0.1, 1, 0.1), 0.1);
|
|
pointLight2.rotateAround(new Vector3(0, 120, 0), new Vector3(-0.1, 1, -0.2), 0.05);
|
|
});
|
|
|
|
window.onresize = function () {
|
|
app.resize();
|
|
};
|