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59 lines
1.2 KiB
TypeScript
59 lines
1.2 KiB
TypeScript
import { InstancedMesh, App3D, CubeGeometry, Node as ClayNode, BoundingBox, Vector3 } from 'claygl';
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const app = new App3D('#main', {
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graphic: {
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shadow: true
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}
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});
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// Create camera
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const camera = app.createCamera([0, 2, 5], [0, 0, 0]);
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// Create cube
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const cubeIntancedMesh = new InstancedMesh(
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new CubeGeometry(),
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app.createMaterial({
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color: 'red'
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}),
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{
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frustumCulling: false,
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instances: []
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}
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);
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const mesh = cubeIntancedMesh;
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app.scene.add(cubeIntancedMesh);
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var CUBE_COUNT = 50;
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for (var i = 0; i < CUBE_COUNT; i++) {
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for (var j = 0; j < CUBE_COUNT; j++) {
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var node = new ClayNode();
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node.position.x = i - CUBE_COUNT / 2;
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node.position.z = j - CUBE_COUNT / 2;
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node.scale.set(0.4, 0.4, 0.4);
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node.rotation.rotateX(Math.random());
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cubeIntancedMesh.instances.push({
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node: node
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});
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app.scene.add(node);
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}
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}
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cubeIntancedMesh.boundingBox = new BoundingBox(new Vector3(-25, -1, -25), new Vector3(25, 1, 25));
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// Create light
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const mainLight = app.createDirectionalLight([-2, -1, -1]);
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mainLight.shadowResolution = 2048;
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app.loop(() => {
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mesh.instances.forEach(function (instance) {
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instance.node.rotation.rotateX(0.01);
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});
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});
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window.onresize = function () {
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app.resize();
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};
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