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https://github.com/pissang/claygl.git
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59 lines
1.4 KiB
TypeScript
59 lines
1.4 KiB
TypeScript
import { App3D, ConeGeometry, CylinderGeometry, OrbitControl } from 'claygl';
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var app = new App3D('#main', {
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event: true,
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graphic: {
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shadow: true
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}
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});
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// Create camera
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const camera = app.createCamera([0, 3, 8], [0, 1, 0]);
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// Create lights
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app.createDirectionalLight([-1, -1, -1], '#fff', 0.7);
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app.createAmbientLight('#fff', 0.3);
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// Create geometries.
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app.createCube();
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app.createSphere().position.set(2, 0, 0);
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app.createPlane().position.set(-2, 0, 0);
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// More geometries can be found under clay.geometry namespace
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app.createMesh(new ConeGeometry()).position.set(4, 0, 0);
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app.createMesh(new CylinderGeometry()).position.set(-4, 0, 0);
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// Create a room
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var roomCube = app.createCubeInside({
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roughness: 1,
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color: [0.3, 0.3, 0.3]
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});
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roomCube.silent = true;
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// Cube not cast shadow to reduce the bounding box of scene and increse the shadow resolution.
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roomCube.castShadow = false;
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roomCube.scale.set(10, 10, 10);
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roomCube.position.y = 9;
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// Use orbit control
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const control = new OrbitControl({
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target: camera,
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domElement: app.container
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});
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app.scene
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// TODO Event type
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.on('mouseover', function (e: any) {
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e.target.material.set('color', '#f00');
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})
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.on('mouseout', function (e: any) {
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e.target.material.set('color', '#fff');
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});
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app.loop(function (frameTime) {
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control.update(frameTime);
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});
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window.onresize = function () {
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app.resize();
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};
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