claygl/example/app_gbuffer.ts
2022-05-09 13:51:15 +08:00

60 lines
1.2 KiB
TypeScript

import { App3D, DeferredGBuffer, OrbitControl } from 'claygl';
import * as dat from 'dat.gui';
const availableDebugTypes = [
'normal',
'depth',
'position',
'glossiness',
'metalness',
'albedo',
'velocity'
] as const;
const config: {
debugType: typeof availableDebugTypes[number];
} = {
debugType: 'normal'
};
const gui = new dat.GUI();
gui.add(config, 'debugType', availableDebugTypes);
const app = new App3D('#main', {
autoRender: false
});
const gbuffer = new DeferredGBuffer({
enableTargetTexture4: true
});
// Create camera
const camera = app.createCamera([0, 150, 200], [0, 100, 0]);
// Load boombox model.
app.loadModel('./assets/models/SambaDancing/SambaDancing.gltf').then(function (result) {
result.materials.forEach(function (mat) {
mat.set('metalness', 1);
});
});
// Create light
app.createDirectionalLight([-1, -1, -1]);
// Use orbit control
const control = new OrbitControl({
target: camera,
domElement: app.container,
timeline: app.timeline
});
app.loop(() => {
app.scene.update();
gbuffer.resize(app.width, app.height);
gbuffer.update(app.renderer, app.scene, camera);
gbuffer.renderDebug(app.renderer, camera, config.debugType);
});
window.onresize = function () {
app.resize();
};