mirror of
https://github.com/pissang/claygl.git
synced 2026-01-18 16:22:29 +00:00
180 lines
6.3 KiB
HTML
180 lines
6.3 KiB
HTML
<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<script type="text/javascript" src="lib/require.js"></script>
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</head>
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<body style="margin: 0px">
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<canvas id="main"></canvas>
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<script type="text/javascript">
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require(['../dist/claygl', 'js/createCompositor'], function (clay, createCompositor) {
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var renderer = new clay.Renderer({
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canvas: document.getElementById('main'),
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pixelRatio: 1.0
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});
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renderer.resize(window.innerWidth, window.innerHeight);
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var camera = new clay.camera.Perspective({
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aspect: renderer.getViewportAspect()
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});
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camera.position.set(0, 0, 20);
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var scene = new clay.Scene();
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var sphereGeo = new clay.geometry.Sphere({
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widthSegments: 50,
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heightSegments: 50
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});
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var normalDistribution = clay.util.cubemap.generateNormalDistribution();
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var brdfLookup = clay.util.cubemap.integrateBRDF(renderer, normalDistribution);
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var GLTFLoader = new clay.loader.GLTF();
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GLTFLoader.load('assets/models/suzanne/suzanne.gltf');
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var suzanneGeometry;
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GLTFLoader.on('success', function (res) {
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suzanneGeometry = res.scene.getNode('Suzanne').geometry;
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var envMap = clay.util.texture.loadTexture(
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'assets/textures/hdr/pisa.hdr',
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{
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exposure: 2
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},
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function () {
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envMap.flipY = false;
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var prefilterResult = clay.util.cubemap.prefilterEnvironmentMap(
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renderer,
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envMap,
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{
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width: 128,
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height: 128,
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encodeRGBM: true
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// type: clay.Texture.UNSIGNED_BYTE
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},
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normalDistribution,
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brdfLookup
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);
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var skybox = new clay.plugin.Skybox({
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scene: scene
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});
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skybox.material.set('environmentMap', prefilterResult.environmentMap);
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skybox.material.define('fragment', 'RGBM');
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var shader = clay.shader.library.get('clay.standard');
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for (var i = 0; i < 10; i++) {
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var material = new clay.Material({
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shader: shader
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});
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var roughness = i / 9;
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var mesh = new clay.Mesh({
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geometry: sphereGeo,
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material: material
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});
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applyMaterial(material, prefilterResult, roughness);
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material.set('specularColor', [0.05, 0.05, 0.05]);
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mesh.position.x = i * 3 - 15;
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mesh.position.y = 3;
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mesh.scale.set(1.4, 1.4, 1.4);
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scene.add(mesh);
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}
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for (var i = 0; i < 10; i++) {
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var material = new clay.Material({
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shader: shader
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});
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var roughness = i / 9;
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var mesh = new clay.Mesh({
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geometry: sphereGeo,
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material: material
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});
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material.set('specularColor', [1.0, 0.71, 0.29]);
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applyMaterial(material, prefilterResult, roughness);
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mesh.position.x = i * 3 - 15;
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mesh.position.y = 6;
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mesh.scale.set(1.4, 1.4, 1.4);
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scene.add(mesh);
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}
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var monkeys = [];
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for (var i = 0; i < 4; i++) {
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var material = new clay.Material({
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shader: shader
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});
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var roughness = 0.4;
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var mesh = new clay.Mesh({
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geometry: suzanneGeometry,
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material: material
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});
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monkeys.push(mesh);
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applyMaterial(material, prefilterResult, roughness);
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mesh.position.x = i * 8 - 15;
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mesh.position.y = -2;
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mesh.scale.set(3, 3, 3);
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scene.add(mesh);
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}
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monkeys[0].material.set('specularColor', [1.0, 0.71, 0.29]);
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monkeys[1].material.set('specularColor', [0.95, 0.64, 0.54]);
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monkeys[2].material.set('specularColor', [0.95, 0.93, 0.88]);
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monkeys[3].material.set('specularColor', [0.05, 0.05, 0.05]);
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applyMaterial(monkeys[3].material, prefilterResult, 0.2);
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}
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);
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});
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var control = new clay.plugin.OrbitControl({
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target: camera,
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domElement: renderer.canvas
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});
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var debugPass = new clay.compositor.Pass({
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fragment: clay.Shader.source('clay.compositor.output')
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});
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var compositor = createCompositor({
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scene: scene,
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camera: camera
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});
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var timeline = new clay.Timeline();
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timeline.start();
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timeline.on('frame', function (deltaTime) {
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control.update(deltaTime);
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var viewport = renderer.viewport;
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compositor.render(renderer);
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var x = 0,
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y = 0;
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var width = viewport.width / 10;
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var height = width;
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renderer.clearBit = clay.Renderer.DEPTH_BUFFER_BIT;
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renderer.setViewport(x, y, width, height);
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debugPass.setUniform('texture', normalDistribution);
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debugPass.render(renderer);
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x += width + 10;
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renderer.setViewport(x, y, width, height);
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debugPass.setUniform('texture', brdfLookup);
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debugPass.render(renderer);
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renderer.setViewport(viewport);
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});
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function applyMaterial(material, prefilterResult, roughness) {
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// Ignore too small mip have seam artifacts
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material.set('maxMipmapLevel', prefilterResult.maxMipmapLevel - 2);
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material.set('brdfLookup', prefilterResult.brdfLookup);
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material.set('environmentMap', prefilterResult.environmentMap);
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material.set('glossiness', 1 - roughness);
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material.define('fragment', 'ENVIRONMENTMAP_PREFILTER');
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material.define('fragment', 'RGBM');
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}
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window.onresize = function () {
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renderer.resize(window.innerWidth, window.innerHeight);
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camera.aspect = renderer.getViewportAspect();
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};
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});
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</script>
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</body>
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</html>
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